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祝程序媛们节日快乐

祝程序媛们节日快乐

//html

<!DOCTYPE html>
<html lang="zh-CN">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>爱心代码</title>
    <meta name="keywords" content="爱心代码,爱心">
    <meta name="description" content="这可是同款爱心代码~">
    <link rel="shortcut icon" href="https://www.xfabe.com/favicon.ico" type="image/x-icon">
    <link rel="stylesheet" href="css/style.css">
</head>

<body>
    <p class="love_you">祝程序媛节日快乐,爱你们</p>
    <!-- 这里替换音乐 -->
    <audio src="mp3/love.mp3" autoplay="autoplay" loop="loop" controls="controls"></audio>
    <canvas id="lovexf"></canvas>
    <script src="js/script.js"></script>
    <script src="https://player.xfyun.club/love-wuminjun/love.click.js"></script>
</body>
</html>


//CSS

* {
    padding: 0;
    margin: 0;
}

body {
    background: url(https://img2.baidu.com/it/u=351520598,4278943113&fm=253&fmt=auto&app=138&f=JPEG?w=889&h=500) no-repeat center center;
    background-size: cover;
    height: 100vh;
}

audio,
.love_you {
    position: absolute;
    left: 50%;
    top: 1.5rem;
    -webkit-transform: translateX(-50%);
    transform: translateX(-50%);
    z-index: 1809185784;
}

.love_you {
    top: 45%;
    font-family: Georgia, 'Times New Roman', Times, serif;
    font-size: 1.3rem;
    font-weight: bold;
    color: #ffc0cb;
    letter-spacing: .05rem;
    -moz-animation: love-xf 1.2s alternate ease-in-out;
    -webkit-animation: love-xf 1.2s alternate ease-in-out;
    animation: love-xf 1.2s alternate ease-in-out;
    user-select: none;
    -webkit-text-shadow: 0 0 8px #fff;
    text-shadow: 0 0 8px #fff;
}

#lovexf {
    position: absolute;
    width: 100%;
    height: 100%;
    z-index: 520;
}

@keyframes love-xf {
    0% {
        opacity: 0.08;
        filter: blur(8px);
        letter-spacing: .1rem;
    }


    100% {
        opacity: 1;
        filter: blur(0);
        letter-spacing: .05rem;
    }
}

/* 爱心缩放 */
@media screen and (max-width: 450px) {
    #lovexf {
        /* .5 指的是在画布原始大小上缩放一半 */
        zoom: .5;
        /* .3 就是缩放 3/10 */
        /* zoom: .3; */
        /* 大家自己尝试 */
    }
}

video {
    /* 隐藏 */
    /*display: none;*/
    /* 透明 */
    /* opacity: 0; */
}

//JS

var settings = {
    particles: {
        length: 500, // maximum amount of particles
        duration: 2, // particle duration in sec
        velocity: 100, // particle velocity in pixels/sec
        effect: -0.6, // play with this for a nice effect
        size: 28, // particle size in pixels
    },
};


(function () {
    var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"] } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f) }, f); b = d + f; return g } } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d) } }
}());


/*
 * Point class
 */
var Point = (function () {
    function Point(x, y) {
        this.x = (typeof x !== 'undefined') ? x : 0;
        this.y = (typeof y !== 'undefined') ? y : 0;
    }
    Point.prototype.clone = function () {
        return new Point(this.x, this.y);
    };
    Point.prototype.length = function (length) {
        if (typeof length == 'undefined')
            return Math.sqrt(this.x * this.x + this.y * this.y);
        this.normalize();
        this.x *= length;
        this.y *= length;
        return this;
    };
    Point.prototype.normalize = function () {
        var length = this.length();
        this.x /= length;
        this.y /= length;
        return this;
    };
    return Point;
})();


/*
 * Particle class
 */
var Particle = (function () {
    function Particle() {
        this.position = new Point();
        this.velocity = new Point();
        this.acceleration = new Point();
        this.age = 0;
    }
    Particle.prototype.initialize = function (x, y, dx, dy) {
        this.position.x = x;
        this.position.y = y;
        this.velocity.x = dx;
        this.velocity.y = dy;
        this.acceleration.x = dx * settings.particles.effect;
        this.acceleration.y = dy * settings.particles.effect;
        this.age = 0;
    };
    Particle.prototype.update = function (deltaTime) {
        this.position.x += this.velocity.x * deltaTime;
        this.position.y += this.velocity.y * deltaTime;
        this.velocity.x += this.acceleration.x * deltaTime;
        this.velocity.y += this.acceleration.y * deltaTime;
        this.age += deltaTime;
    };
    Particle.prototype.draw = function (context, image) {
        function ease(t) {
            return (--t) * t * t + 1;
        }
        var size = image.width * ease(this.age / settings.particles.duration);
        context.globalAlpha = 1 - this.age / settings.particles.duration;
        context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
    };
    return Particle;
})();


/*
 * ParticlePool class
 */
var ParticlePool = (function () {
    var particles,
        firstActive = 0,
        firstFree = 0,
        duration = settings.particles.duration;


    function ParticlePool(length) {
        // create and populate particle pool
        particles = new Array(length);
        for (var i = 0; i < particles.length; i++)
            particles[i] = new Particle();
    }
    ParticlePool.prototype.add = function (x, y, dx, dy) {
        particles[firstFree].initialize(x, y, dx, dy);


        // handle circular queue
        firstFree++;
        if (firstFree == particles.length) firstFree = 0;
        if (firstActive == firstFree) firstActive++;
        if (firstActive == particles.length) firstActive = 0;
    };
    ParticlePool.prototype.update = function (deltaTime) {
        var i;


        // update active particles
        if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
                particles[i].update(deltaTime);
        }
        if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
                particles[i].update(deltaTime);
            for (i = 0; i < firstFree; i++)
                particles[i].update(deltaTime);
        }


        // remove inactive particles
        while (particles[firstActive].age >= duration && firstActive != firstFree) {
            firstActive++;
            if (firstActive == particles.length) firstActive = 0;
        }




    };
    ParticlePool.prototype.draw = function (context, image) {
        // draw active particles
        if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
                particles[i].draw(context, image);
        }
        if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
                particles[i].draw(context, image);
            for (i = 0; i < firstFree; i++)
                particles[i].draw(context, image);
        }
    };
    return ParticlePool;
})();


/*
 * Putting it all together
 */
(function (canvas) {
    var context = canvas.getContext('2d'),
        particles = new ParticlePool(settings.particles.length),
        particleRate = settings.particles.length / settings.particles.duration, // particles/sec
        time;


    // get point on heart with -PI <= t <= PI
    function pointOnHeart(t) {
        return new Point(
            160 * Math.pow(Math.sin(t), 3),
            130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
        );
    }


    // creating the particle image using a dummy canvas
    var image = (function () {
        var canvas = document.createElement('canvas'),
            context = canvas.getContext('2d');
        canvas.width = settings.particles.size;
        canvas.height = settings.particles.size;
        // helper function to create the path
        function to(t) {
            var point = pointOnHeart(t);
            point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
            point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
            return point;
        }
        // create the path
        context.beginPath();
        var t = -Math.PI;
        var point = to(t);
        context.moveTo(point.x, point.y);
        while (t < Math.PI) {
            t += 0.01; // baby steps!
            point = to(t);
            context.lineTo(point.x, point.y);
        }
        context.closePath();
        // create the fill
        // context.fillStyle = '#c88ffe';
        context.fillStyle = '#ffc0cb';
        context.fill();
        // create the image
        var image = new Image();
        image.src = canvas.toDataURL();
        return image;
    })();


    // render that thing!
    function render() {
        // next animation frame
        requestAnimationFrame(render);


        // update time
        var newTime = new Date().getTime() / 1000,
            deltaTime = newTime - (time || newTime);
        time = newTime;


        // clear canvas
        context.clearRect(0, 0, canvas.width, canvas.height);


        // create new particles
        var amount = particleRate * deltaTime;
        for (var i = 0; i < amount; i++) {
            var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
            var dir = pos.clone().length(settings.particles.velocity);
            particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
        }


        // update and draw particles
        particles.update(deltaTime);
        particles.draw(context, image);
    }


    // handle (re-)sizing of the canvas
    function onResize() {
        canvas.width = canvas.clientWidth;
        canvas.height = canvas.clientHeight;
    }
    window.onresize = onResize;


    // delay rendering bootstrap
    setTimeout(function () {
        onResize();
        render();
    }, 10);
})(document.getElementById('lovexf'));


演示:http://sph.qcms.online

源文件:https://pan.baidu.com/s/1HiNLK_Jh_Br7VCM3j6LKuw?pwd=rhsp


最后一次编辑于  03-08  
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1 个评论

  • Memory
    Memory
    03-08

    唯一美中不足的地方:鼠标指针应该加js替换掉的

    03-08
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