小程序
小游戏
企业微信
微信支付
扫描小程序码分享
cocos制作的小游戏,真机调试时报错,在游戏初始化和加载场景时会报错,但是不影响游戏运行,第一次开发小游戏求解
23 个回答
加粗
标红
插入代码
插入链接
插入图片
上传视频
建议在Cocos社区反馈一下哈
你好,麻烦通过点击下方“反馈信息”按钮,提供出现问题的。
我这边遇到一次,是因为有一张png的分辨率超过了2048x2048
快2023年了,还没解决啊
2023年问题依旧
2024年11月30日 这个问题还没解决
日志全是这个,啥都看不到
报错难受死了啊,还是会报错,也是就一个空项目……
Error: not node js file system!path:engine.config.json; go __invokeHandler__
m @ VM80:287
i @ VM80:287
(anonymous) @ WAGame.js:1
invoke @ WAGame.js:1
v @ WAGame.js:1
X @ WAGame.js:1
g @ WAGame.js:1
l @ WAGame.js:1
t @ VM112 WAGameSubContext.js:1
(anonymous) @ game.js:4
(anonymous) @ VM112 WAGameSubContext.js:1
runWith @ VM112 WAGameSubContext.js:1
T @ VM112 WAGameSubContext.js:1
n @ VM112 WAGameSubContext.js:1
(anonymous) @ game.js:48
(anonymous) @ game.js:49
evaluateScriptFile @ WAGame.js:1
__injectAfterAlloc__.delayExecuteJsFile @ WAGame.js:1
callDelayFnSync @ WAGame.js:1
afterPreloadInit @ WAGame.js:1
d @ WAGame.js:1
n @ WAGame.js:1
s @ WAGame.js:1
D @ WAGame.js:1
_privEmit @ WAGame.js:1
emit @ WAGame.js:1
Le @ WAGame.js:1
Ue @ WAGame.js:1
De @ WAGame.js:1
Fe @ WAGame.js:1
e.g.__wxLibrary.onEnd @ WAGame.js:1
Show 24 more frames
VM80:287 Error: not node js file system!path:assets/IDEBuildIn/register_07e92d32.json; go __invokeHandler__
h @ WAGame.js:1
(anonymous) @ plugin.js:20
LitePromise_prototype_execute @ plugin.js:20
LitePromise @ plugin.js:20
loadFile @ plugin.js:20
Loader_prototype_register @ plugin.js:20
Show 28 more frames
解决了吗,空项目都报错 只加了一个点击事件 都不管用
请问解决了吗?Android 微信8.0.32
同样的 问题 大家都还没解决吗
正在加载...
关注后,可在微信内接收相应的重要提醒。
请使用微信扫描二维码关注 “微信开放社区” 公众号
建议在Cocos社区反馈一下哈
我这边遇到一次,是因为有一张png的分辨率超过了2048x2048
快2023年了,还没解决啊
2023年问题依旧
2024年11月30日 这个问题还没解决
日志全是这个,啥都看不到
报错难受死了啊,还是会报错,也是就一个空项目……
Error: not node js file system!path:engine.config.json; go __invokeHandler__
m @ VM80:287
i @ VM80:287
(anonymous) @ WAGame.js:1
invoke @ WAGame.js:1
invoke @ WAGame.js:1
v @ WAGame.js:1
(anonymous) @ WAGame.js:1
X @ WAGame.js:1
g @ WAGame.js:1
(anonymous) @ WAGame.js:1
l @ WAGame.js:1
t @ VM112 WAGameSubContext.js:1
(anonymous) @ game.js:4
(anonymous) @ game.js:4
(anonymous) @ game.js:4
(anonymous) @ game.js:4
(anonymous) @ VM112 WAGameSubContext.js:1
runWith @ VM112 WAGameSubContext.js:1
T @ VM112 WAGameSubContext.js:1
n @ VM112 WAGameSubContext.js:1
(anonymous) @ game.js:48
(anonymous) @ VM112 WAGameSubContext.js:1
runWith @ VM112 WAGameSubContext.js:1
T @ VM112 WAGameSubContext.js:1
(anonymous) @ game.js:49
evaluateScriptFile @ WAGame.js:1
evaluateScriptFile @ WAGame.js:1
(anonymous) @ WAGame.js:1
__injectAfterAlloc__.delayExecuteJsFile @ WAGame.js:1
callDelayFnSync @ WAGame.js:1
afterPreloadInit @ WAGame.js:1
d @ WAGame.js:1
(anonymous) @ WAGame.js:1
(anonymous) @ WAGame.js:1
n @ WAGame.js:1
s @ WAGame.js:1
(anonymous) @ WAGame.js:1
(anonymous) @ WAGame.js:1
(anonymous) @ WAGame.js:1
D @ WAGame.js:1
n @ WAGame.js:1
(anonymous) @ WAGame.js:1
_privEmit @ WAGame.js:1
emit @ WAGame.js:1
Le @ WAGame.js:1
Ue @ WAGame.js:1
(anonymous) @ WAGame.js:1
De @ WAGame.js:1
Fe @ WAGame.js:1
_privEmit @ WAGame.js:1
emit @ WAGame.js:1
Le @ WAGame.js:1
e.g.__wxLibrary.onEnd @ WAGame.js:1
(anonymous) @ WAGame.js:1
Show 24 more frames
VM80:287 Error: not node js file system!path:assets/IDEBuildIn/register_07e92d32.json; go __invokeHandler__
m @ VM80:287
i @ VM80:287
(anonymous) @ WAGame.js:1
invoke @ WAGame.js:1
invoke @ WAGame.js:1
v @ WAGame.js:1
(anonymous) @ WAGame.js:1
X @ WAGame.js:1
h @ WAGame.js:1
(anonymous) @ WAGame.js:1
l @ WAGame.js:1
t @ VM112 WAGameSubContext.js:1
(anonymous) @ plugin.js:20
LitePromise_prototype_execute @ plugin.js:20
LitePromise @ plugin.js:20
loadFile @ plugin.js:20
Loader_prototype_register @ plugin.js:20
(anonymous) @ game.js:4
(anonymous) @ game.js:4
(anonymous) @ game.js:4
(anonymous) @ VM112 WAGameSubContext.js:1
runWith @ VM112 WAGameSubContext.js:1
T @ VM112 WAGameSubContext.js:1
n @ VM112 WAGameSubContext.js:1
(anonymous) @ game.js:48
(anonymous) @ VM112 WAGameSubContext.js:1
runWith @ VM112 WAGameSubContext.js:1
T @ VM112 WAGameSubContext.js:1
(anonymous) @ game.js:49
evaluateScriptFile @ WAGame.js:1
evaluateScriptFile @ WAGame.js:1
(anonymous) @ WAGame.js:1
__injectAfterAlloc__.delayExecuteJsFile @ WAGame.js:1
callDelayFnSync @ WAGame.js:1
afterPreloadInit @ WAGame.js:1
d @ WAGame.js:1
(anonymous) @ WAGame.js:1
(anonymous) @ WAGame.js:1
n @ WAGame.js:1
s @ WAGame.js:1
(anonymous) @ WAGame.js:1
(anonymous) @ WAGame.js:1
(anonymous) @ WAGame.js:1
D @ WAGame.js:1
n @ WAGame.js:1
(anonymous) @ WAGame.js:1
_privEmit @ WAGame.js:1
emit @ WAGame.js:1
Le @ WAGame.js:1
Ue @ WAGame.js:1
(anonymous) @ WAGame.js:1
De @ WAGame.js:1
Fe @ WAGame.js:1
_privEmit @ WAGame.js:1
emit @ WAGame.js:1
Le @ WAGame.js:1
e.g.__wxLibrary.onEnd @ WAGame.js:1
(anonymous) @ WAGame.js:1
Show 28 more frames
解决了吗,空项目都报错 只加了一个点击事件 都不管用
请问解决了吗?Android 微信8.0.32
同样的 问题 大家都还没解决吗