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this.canvas = await this.getCanvasEl('mycanvas') this.ctx = this.canvas.getContext('2d') let listen = this.camera.onCameraFrame((frame) => { if (this.count < 10) console.log(frame) this.count++ this.canvas.width = frame.width this.canvas.height = frame.height let data = new Uint8Array(frame.data); let clamped = new Uint8ClampedArray(data); for(let i =0;i<clamped.length;i+=4){ clamped[i] = clamped[i]+100 clamped[i+1] = clamped[i+1]+50 clamped[i+2] = clamped[i+2]+50 clamped[i+3] = clamped[i+3]+50 } let imageData = this.canvas.createImageData(clamped, frame.width, frame.height); this.ctx.putImageData(imageData, 0, 0, 0, 0, frame.width, frame.height); }) listen.start()
你好,麻烦通过点击下方“反馈信息”按钮,提供出现问题的。
Page({ onReady: function () { wx.createSelectorQuery().select("#myCanvas").fields({ node: true, size: true }).exec((res) => { const canvas = res[0].node; this.canvas = canvas this.ctx = canvas.getContext("2d") }); this.drawCamera() }, drawCamera: function () { const camera = wx.createCameraContext() this.count = 0 const cameraListener = camera.onCameraFrame((frame) => { if (this.count < 10) console.log(frame) this.count++ this.canvas.width = frame.width this.canvas.height = frame.height let data = new Uint8Array(frame.data); let clamped = new Uint8ClampedArray(data); let imageData = this.canvas.createImageData(clamped, frame.width, frame.height); this.ctx.putImageData(imageData, 0, 0, 0, 0, frame.width, frame.height); }) cameraListener.start() } })
你好,你这个问题解决了吗
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this.canvas = await this.getCanvasEl('mycanvas') this.ctx = this.canvas.getContext('2d') let listen = this.camera.onCameraFrame((frame) => { if (this.count < 10) console.log(frame) this.count++ this.canvas.width = frame.width this.canvas.height = frame.height let data = new Uint8Array(frame.data); let clamped = new Uint8ClampedArray(data); for(let i =0;i<clamped.length;i+=4){ clamped[i] = clamped[i]+100 clamped[i+1] = clamped[i+1]+50 clamped[i+2] = clamped[i+2]+50 clamped[i+3] = clamped[i+3]+50 } let imageData = this.canvas.createImageData(clamped, frame.width, frame.height); this.ctx.putImageData(imageData, 0, 0, 0, 0, frame.width, frame.height); }) listen.start()
Page({ onReady: function () { wx.createSelectorQuery().select("#myCanvas").fields({ node: true, size: true }).exec((res) => { const canvas = res[0].node; this.canvas = canvas this.ctx = canvas.getContext("2d") }); this.drawCamera() }, drawCamera: function () { const camera = wx.createCameraContext() this.count = 0 const cameraListener = camera.onCameraFrame((frame) => { if (this.count < 10) console.log(frame) this.count++ this.canvas.width = frame.width this.canvas.height = frame.height let data = new Uint8Array(frame.data); let clamped = new Uint8ClampedArray(data); let imageData = this.canvas.createImageData(clamped, frame.width, frame.height); this.ctx.putImageData(imageData, 0, 0, 0, 0, frame.width, frame.height); }) cameraListener.start() } })
你好,你这个问题解决了吗