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innerAudioContext.onEnded方法在真机中play()方法不执行?

<

innerAudioContext = wx.createInnerAudioContext();

let zhTime;

let enTime;

innerAudioContext.src = zhurl;

innerAudioContext.onPlay(() => {

console.log('开始播放中文')

})

innerAudioContext.play();

innerAudioContext.onCanplay(() => {

setTimeout(() => {

innerAudioContext.currentTime //必须写,否则获取时间为0

innerAudioContext.onTimeUpdate(() => {

zhTime = innerAudioContext.duration

})

}, 100)

})

innerAudioContext.onEnded(() => {

console.log('中文播放完毕');

//播放停止,销毁该实例

innerAudioContext.destroy();

innerAudioContext = wx.createInnerAudioContext();

innerAudioContext.src = enurl;

innerAudioContext.play();

innerAudioContext.onPlay(() => {

console.log('开始播放英文')

})

innerAudioContext.onEnded(() => {

console.log('英文播放完毕')

innerAudioContext.stop();

//播放停止,销毁该实例

innerAudioContext.destroy();

})

innerAudioContext.onCanplay(() => {

setTimeout(() => {

innerAudioContext.currentTime

innerAudioContext.onTimeUpdate(() => {

enTime = innerAudioContext.duration;

let num = (zhTime + enTime).toFixed(3);

let allTime = num * 1000 + 1500;

this.setData({

allTime,

})

})

}, 100)

})

})


此处要实现功能为当播放完一段音频后,继续播放第二段音频。监听一段音频播放完毕使用onEnded()方法,在开发者工具中调试没有任何问题,而在手机上调试时,onEnded()方法中所写的代码play()方法,时而执行,时而不执行,怎么解决啊?急急急!!!!

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