小游戏
腾讯小游戏创作扣量严重
CustomAd原生的我预创建后显示会闪一下才跳到我设置的位置,hide完再show也会闪一下。只有在创建完马上show才不会(出来的慢?),这样我每次都得创建新的显示
如图,突然收到这个通知,能不能把问题说再具体一点啊~游戏就接了个友盟做关卡统计,还有接官方的排行榜,服务器用的云开发,具体是哪里违规了嘛[图片]
=== createFrameSyncRoom 开始 === WAGame.js:1 参数 - oGameManager: 已提供 WAGame.js:1 参数 - strMatchId: match WAGame.js:1 创建新的 FrameSyncIntegration 实例 WAGame.js:1 开始初始化 FrameSyncIntegration... WAGame.js:1 开始初始化帧同步集成模块 WAGame.js:1 设置事件监听器... WAGame.js:1 事件监听器设置完成 WAGame.js:1 帧同步管理器初始化成功 WAGame.js:1 设置事件监听器... WAGame.js:1 事件监听器设置完成 WAGame.js:1 帧同步管理器初始化成功 WAGame.js:1 帧同步房间管理器初始化成功 WAGame.js:1 房间状态监控初始化: WAGame.js:1 信息同步管理器初始化成功 WAGame.js:1 异常处理和重连管理器初始化成功 WAGame.js:1 状态快照管理器初始化成功 WAGame.js:1 帧同步集成模块初始化成功 WAGame.js:1 FrameSyncIntegration 初始化结果: true WAGame.js:1 调用 createFrameSyncRoom 创建房间... WAGame.js:1 === FrameSyncIntegration.createFrameSyncRoom 开始 === WAGame.js:1 参数 - strMatchId: match WAGame.js:1 是否已初始化: true WAGame.js:1 调用 oFrameSyncRoomManager.createRoom... WAGame.js:1 frameSyncRoomManager.createRoom 开始 WAGame.js:1 房间配置: {} WAGame.js:1 开始登录服务器... WAGame.js:1 调用 GameServerManager.login() WAGame.js:1 [wxapplib]] baseOperateWXData invoke apiName=webapi_getlockstepticket, TimeStampId=1769169954607, useQuic=false, usePriority=false, batchType=0 WAGame.js:1 [wxapplib]] baseOperateWXData success apiName=webapi_getlockstepticket, TimeStampId=1769169954607, useQuic=false, usePriority=false, batchType=0 WAGame.js:1 [wxapplib]] baseOperateWXData invoke apiName=webapi_game_transfer, TimeStampId=1769169962500, useQuic=false, usePriority=false, batchType=0 WAGame.js:1 [wxapplib]] baseOperateWXData success apiName=webapi_game_transfer, TimeStampId=1769169962500, useQuic=false, usePriority=false, batchType=0 WAGame.js:1 登录服务器超时(15秒) (anonymous) @ WAGame.js:1 (anonymous) @ officialFrameSyncManager.js:106 d @ WAGameSubContext.js:1 (anonymous) @ WAGameSubContext.js:1 (anonymous) @ WAGameSubContext.js:1 (anonymous) @ WAGameSubContext.js:1 (anonymous) @ VM76:302 listOnTimeout @ node:internal/timers:568 processTimers @ node:internal/timers:511 WAGame.js:1 登录失败: {errMsg: "登录超时"} (anonymous) @ WAGame.js:1 value @ frameSyncRoomManager.js:361 (anonymous) @ frameSyncRoomManager.js:58 value @ officialFrameSyncManager.js:521 (anonymous) @ officialFrameSyncManager.js:108 d @ WAGameSubContext.js:1 (anonymous) @ WAGameSubContext.js:1 (anonymous) @ WAGameSubContext.js:1 (anonymous) @ WAGameSubContext.js:1 (anonymous) @ VM76:302 listOnTimeout @ node:internal/timers:568 processTimers @ node:internal/timers:511 WAGame.js:1 未知的房间事件: loginFailed (anonymous) @ WAGame.js:1 value @ frameSyncIntegration.js:189 (anonymous) @ frameSyncIntegration.js:123 value @ frameSyncRoomManager.js:501 value @ frameSyncRoomManager.js:362 (anonymous) @ frameSyncRoomManager.js:58 value @ officialFrameSyncManager.js:521 (anonymous) @ officialFrameSyncManager.js:108 d @ WAGameSubContext.js:1 (anonymous) @ WAGameSubContext.js:1 (anonymous) @ WAGameSubContext.js:1 (anonymous) @ WAGameSubContext.js:1 (anonymous) @ VM76:302 listOnTimeout @ node:internal/timers:568 processTimers @ node:internal/timers:511 WAGame.js:1 登录结果: false WAGame.js:1 oFrameSyncRoomManager.createRoom 返回结果: {success: false, error: "登录失败"} WAGame.js:1 === FrameSyncIntegration.createFrameSyncRoom 结束 === WAGame.js:1 createFrameSyncRoom 返回结果: {success: false, error: "登录失败"} WAGame.js:1 === createFrameSyncRoom 结束 === WAGame.js:1 创建房间结果: {success: false, error: "登录失败"} WAGame.js:1 创建房间失败: 登录失败 (anonymous) @ WAGame.js:1 (anonymous) @ gameManager.js:571 s @ game.js:42 (anonymous) @ game.js:42 (anonymous) @ game.js:42 asyncGeneratorStep @ game.js:12 c @ game.js:12 Promise.then (async) asyncGeneratorStep @ game.js:12 c @ game.js:12 (anonymous) @ game.js:12 (anonymous) @ game.js:12 (anonymous) @ gameManager.js:580 value @ gameManager.js:437 (anonymous) @ game.js? [sm]:117 t @ WAGameSubContext.js:1 p @ WAGame.js:1 (anonymous) @ WAGame.js:1 (anonymous) @ WAGame.js:1 (anonymous) @ WAGame.js:1 emit @ WAGame.js:1 (anonymous) @ WAGame.js:1 (anonymous) @ WAGame.js:1 forEach.r.<computed> @ magicbrush.js:1 WAGame.js:1 === 邀请好友对战结束 ===
最近看到咱们这个信息然后在播跳一跳小游戏被限流了
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现在使用Gdevelop引擎开发游戏中,引擎支持H5发布,不支持微信小游戏。有办法把H5的游戏转换为小游戏吗?
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第一次接擂台赛功能, 只在MP配置了一个游戏玩法ID, 现在在调试,用真机扫码预览,vConsole打印信息是调用update和createChallenge成功,但是游戏内没有任何弹窗之类的页面弹出, 想问下这是怎么回事? [图片] [图片]
游戏资质认证版号一开始未通过,后续提交资料后,进行中宣部实名认证系统接入,但界面不显示游戏版号信息,点击【前往接入】显示此账号未提供合规网络游戏出版物号核发单。这是为什么呢[图片][图片][图片]
wxVideo = WX.CreateVideo(new CreateVideoOption() { src = url, //poster = waitImageURL, width = info.windowWidth,//Screen.width, height = info.windowHeight,//Screen.height, objectFit = "cover", autoplay = true, loop = true, muted = true, obeyMuteSwitch = true, enableProgressGesture = false, showProgressInControlMode = false, showCenterPlayBtn = false, controls = false, autoPauseIfNavigate = false, autoPauseIfOpenNative = false, underGameView = true, }); 视频创建代码,并将什么背景透明剔除等设置都做了,在ios,android微信上是能够正常播放视频,且游戏ui都在视频上面。而同样的包在鸿蒙系统的微信上就只能看见视频,游戏音乐什么的都正常,可以在ui区域点击响应到对应的音频,但看不到表现,经测试不生成视频游戏能在鸿蒙微信上正常执行,判断是视频盖在了游戏画面上
小程序申请类型,小程序主体是分公司,资质可以使用主公司的资质文件吗?
小游戏点击备案页面报错,问题十分紧急。[图片][图片]
资质与小游戏备案均已过审,但小程序备案无法进行 [图片]
https://api.weixin.qq.com/wxa/getwxacodeunlimit?access_token= 这个接口JSONObject paramJson = new JSONObject(); paramJson.put("scene", userId.toString()); paramJson.put("page", "pages/index/index"); paramJson.put("width", 430); paramJson.put("auto_color", true);就传了这个userId的数字为什么前端取出的值变了
小游戏备案时跳转的页面报错,无法进行下一步,反馈了已经有10天了,一直不解决,是个什么意思?[图片][图片]
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[图片]注册微信小游戏的企业账号,填好资料提交的时候,老是提示“系统错误”,无法注册。好些天了一直都是这样的报错,这是什么问题啊???
推荐窗口已调用 WAGame.js:1 (in promise) SystemError (appServiceSDKScriptError) Uncaught, unspecified 'error' event. Error: Uncaught, unspecified 'error' event. at l.emit (WAGame.js:1:810716) at a.emit (WAGame.js:1:1541995) at W.emit (WAGame.js:1:1468469) at s.emit (WAGame.js:1:1182037) at s.error (WAGame.js:1:1176602) at q.checkState (WAGame.js:1:1183165) at q.show (WAGame.js:1:1185734) at W.show (WAGame.js:1:1466790) at async Fx.show (WAGame.js:1:2195281)
一直是当小程序开发的,结果在选择服务类目为游戏后变成了小游戏框架,说缺少game.json无法编译。服务类目又不能更改为非游戏,怎么办?认证什么手续都办了,钱也交了,不想另外申请一个小程序。