小游戏
我司已取得了IP在中国大陆地区的授权和改编,但IP方是中国大陆地区以外的,原合同中英双版有18页,部分信息涉及到双方公司商业机密,请问可以进行脱敏和过审指导吗?
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[图片] unzip fail : {"errMsg":"unzip:fail:unzip fail","errno":1301104} wx.loadSubpackage({ name: "res", success: function (obj) { fs.unzip({ zipFilePath: "res/res.zip", targetPath: wx.env.USER_DATA_PATH, success: function (obj) { console.error("解压时间:" + (Date.now() - time)); wx.setStorage({ key: "manifestVerison", data: manifestVerison }) call() }, fail: function (res) { console.log("unzip fail : " + JSON.stringify(res)); } }) }, fail: function (res) { console.log("loadSubpackage fail : " + JSON.stringify(res)); } })
如何改游戏圈的名字?
目前可以通过获取好友排行数据只能获取到整个游戏的排行数据, 目前想了解每局好友的排行数据, 是否有什么方法可以实现
[图片]新游注册提交软著被拒,请问这个具体是什么问题,我们上传的是照片原件
APK用户是否可以和微小用户在同一个服务器里进行游戏
我使用这个方法获取,出现错误: TypeError: window.getComputedStyle is not a function at wrapText (render.js? [sm]:19) at ScreenCont.renderText (screencont.js? [sm]:63) at ScreenCont.render (screencont.js? [sm]:55) at GameScene.render (gamescene.js? [sm]:86) at Main.render (main.js? [sm]:125) at Main.loop (main.js? [sm]:170) at VM2202 WAGameSubContext.js:1 at Function.cbWithTimeStamp (gamePage.html:58) at p (VM2186 WAGame.js:1) at VM2186 WAGame.js:1
微信开发者工具里的报错怎样定位到项目里的源代码呀?
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建议游戏圈新增游戏达人创建游戏圈权益 [图片]
怎么接入腾讯后台没有的小游戏?
试玩广告模式是不支持Cocos的bundle包吗?
wx.requestMidasPayment传递了自定义的outTradeNo,但是响应的商户单号还是一串时间数字,非_开头
我调用wx.requestMidasPaymentGameItem拉起了米大师支付,参数中填了沙箱环境,但是还是扣了零钱,并且在mp后台看到了订单,请问,我要测试米大师支付的话,是不是得每次支付后手动在mp后台退款?
提现单号:bac91ec063d84050bdd10f999d3576e9 问题描述:1月2日发起提现,截止到1月6日仍然显示提现中。请帮忙看下为什么虚拟支付一直处于提现中。 [图片]
开发了一个小游戏,有一个已经做好的小程序,需要将这个小程序接入到小游戏当中,说是小游戏和小程序是不同的架构体系,一个是WeChat Mini Game一个是WeChat Mini Program,如何才能够将小程序(包含wxml,wxss,云函数等)接到小游戏里面去
e.printErr @ plugin.js:93 abort @ webgl.wasm.framework.unityweb.js? [sm]:9 (anonymous) @ webgl.wasm.framework.unityweb.js? [sm]:9 randomFill @ webgl.wasm.framework.unityweb.js? [sm]:9 randomByte @ webgl.wasm.framework.unityweb.js? [sm]:9 read @ webgl.wasm.framework.unityweb.js? [sm]:9 read @ webgl.wasm.framework.unityweb.js? [sm]:9 (anonymous) @ webgl.wasm.framework…nityweb.js? [sm]:26 Ef @ webgl.wasm.framework…nityweb.js? [sm]:26 read @ 09973e5e:0x201869 SystemNative_GetNonCryptographicallySecureRandomBytes @ 09973e5e:0x959fa InputAction__ctor_m2C9BD26403717DAA628B90D4CD2A4057233A1A44 @ 09973e5e:0x79fcb5 RuntimeInvoker_TrueVoid_t4861ACF8F4594C3437BB48B6E56783494B843915(void (*)(), MethodInfo const*, void*, void**, void*) @ 09973e5e:0x1614716 il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**) @ 09973e5e:0x11bfc6d dynCall_iiii @ 09973e5e:0x1208150 g @ webgl.wasm.framework…nityweb.js? [sm]:26 il2cpp_runtime_object_init_exception @ 09973e5e:0x5f031f Scripting::RuntimeObjectInitLogException(ScriptingObjectPtr, ScriptingCtorCache*) @ 09973e5e:0x95c9a void Transfer_ManagedObject(SerializationCommandArguments const&, RuntimeSerializationCommandInfo&) @ 09973e5e:0x106c6d8 void TransferField_LinearCollection(SerializationCommandArguments const&, RuntimeSerializationCommandInfo&) @ 09973e5e:0x8ab6e8 void Transfer_ManagedObject(SerializationCommandArguments const&, RuntimeSerializationCommandInfo&) @ 09973e5e:0x106c784 void TransferField_LinearCollection(SerializationCommandArguments const&, RuntimeSerializationCommandInfo&) @ 09973e5e:0x8ab6e8 void TransferScriptingObject(StreamedBinaryRead&, ScriptingObjectPtr, ScriptingClassPtr, SerializationCache::Data*&) @ 09973e5e:0x8a8efd SerializableManagedRefTransfer::Transfer(Object*, SerializableManagedRef&, StreamedBinaryRead&, bool) @ 09973e5e:0xc4a190 MonoBehaviour::VirtualRedirectTransfer(StreamedBinaryRead&) @ 09973e5e:0x17b0dde SerializedFile::ReadObject(long long, ObjectCreationMode, bool, TypeTree const**, bool*, Object&) @ 09973e5e:0xc44de5 PersistentManager::ReadAndActivateObjectThreaded(int, SerializedObjectIdentifier const&, SerializedFile*, bool, bool, PersistentManager::LockFlags) @ 09973e5e:0x4a5af2 PersistentManager::LoadFileCompletelyThreaded(core::basic_string_ref, long long*, int*, int, PersistentManager::LoadFlags, LoadProgress&, PersistentManager::LockFlags) @ 09973e5e:0x4a66a3 RunWebGLPlayer() @ 09973e5e:0xc7fe7b main @ 09973e5e:0x11b6ddd Promise.then (async) instantiateArrayBuffer @ webgl.wasm.framework.unityweb.js? [sm]:9 (anonymous) @ webgl.wasm.framework.unityweb.js? [sm]:9 unityFramework @ webgl.wasm.framework.unityweb.js? [sm]:9 (anonymous) @ plugin.js:93 Promise.then (async) t.invokeLoadWasmCode @ plugin.js:93 t @ plugin.js:93 (anonymous) @ plugin.js:93 c @ plugin.js:93 value @ plugin.js:93 (anonymous) @ plugin.js:93 s @ plugin.js:68 (anonymous) @ plugin.js:68 (anonymous) @ plugin.js:68 o @ plugin.js:93 Promise.then (async) u @ plugin.js:93 (anonymous) @ plugin.js:93 Ir @ plugin.js:93 (anonymous) @ plugin.js:93 Promise.then (async) (anonymous) @ plugin.js:93 s @ plugin.js:68 (anonymous) @ plugin.js:68 (anonymous) @ plugin.js:68 (anonymous) @ plugin.js:93 Ir @ plugin.js:93 value @ plugin.js:93 (anonymous) @ game.js? [sm]:180 Promise.then (async) (anonymous) [图片]
使用团结引擎导出小游戏,在使用PC端运行的时候发现最小化更新逻辑整体变慢,本来间隔1s执行的逻辑会变成间隔10s执行;请问能否保证pc端最小化也能正常运行逻辑; 团结版本:1.3.4 开发者工具:1.06.2409140
共同发育内一行有一个广告特权,可以选择游戏,然后领取今天的跳过广告券。为什么没了?
一般都不支持改名