# ReconnectSuccessRes

GameServerManager.reconnect 接口 resolve 后的返回值

## 属性

### Object object


```json
[
  {
    "属性": "data",
    "类型": "Object",
    "说明": "",
    "子项": [
      {
        "结构属性": "maxFrameId",
        "类型": "Array.<Frame>",
        "说明": "此时服务器的最大帧号。"
      }
    ]
  }
]
```
