# Gizmos.createCircleGizmo

# 函数声明

public static createCircleGizmo(center: V3ReadOnly = Vector3.ZERO, radius: number = 1, radian: number = Math.PI * 2, startRadian: number = 0)

# 函数参数

参数名 说明
center 圆的初始位置,也就是重心在场景中的位置
radius 圆的半径
radian 圆的弧度,如果小于PI*2,将绘制一个圆弧
startRadian 圆弧的初始角度,这决定了绘制圆的哪一段弧

# 示例

import engine from "engine";
export default class ExampleClass extends engine.Script{
    // 创建一个中心点为(0, 0, 0),半径为1的圆形Gizmo
    // 默认每个相机都将绘制该Gizmo
    public circleGizmo;

    public onAwake(){
        var center = engine.Vector3.ZERO;
        this.circleGizmo = engine.Gizmos.createCircleGizmo(center, 1);
    }

}