# Gizmos.createMeshGizmo
# 函数声明
public static createMeshGizmo(center: V3ReadOnly, scale: V3ReadOnly, mesh: Mesh): MeshGizmo
# 函数参数
参数名 | 说明 |
---|---|
center | 网格的初始位置 |
scale | 网格的缩放 |
mesh | 需要作为gizmo绘制的网格对象 |
import engine from "engine";
export default class ExampleClass extends engine.Script{
// 创建一个中心位于原点的MeshGizmo
// 默认每个相机都将绘制该Gizmo
public meshGizmo;
public onAwake(){
var center = engine.Vector3.ZERO;
var scale = engine.Vector3.ONE;
// 创建一个引擎预置的ConeMesh
var coneMesh = engine.loader.getAsset('Cone')!;
this.meshGizmo = engine.Gizmos.createMeshGizmo(center, scale, coneMesh);
}
}