Interface IRGRenderNodeOptions<TInputs>
Properties
Optional inputTypes
inputTypes: TInputs
lightMode
lightMode: string
Optional uniformsMap
uniformsMap: {}
Type declaration
-
[uniformName: string]: { index?: number; inputKey: keyof TInputs; name: "depth" | "stencil" | "color" }
-
Optional index?: number
-
inputKey: keyof TInputs
-
name: "depth" | "stencil" | "color"
Methods
createUniformBlocks
-
渲染节点的创建参数。