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Class AnimationPlayableAsset

Hierarchy

Index

Constructors

constructor

Properties

matchTargetFields

matchTargetFields: { PositionX: boolean; PositionY: boolean; PositionZ: boolean; RotationX: boolean; RotationY: boolean; RotationZ: boolean } = ...

Type declaration

  • PositionX: boolean
  • PositionY: boolean
  • PositionZ: boolean
  • RotationX: boolean
  • RotationY: boolean
  • RotationZ: boolean

playableAssetUUID

playableAssetUUID: string = ""

Accessors

clip

  • Returns AnimationClip

  • Parameters

    Returns void

clipCaps

  • Returns ClipCaps

duration

  • get duration(): number
  • Returns number

loop

  • get loop(): EAnimationPlayableAssetLoopMode
  • set loop(val: EAnimationPlayableAssetLoopMode): void
  • Returns EAnimationPlayableAssetLoopMode

  • Parameters

    • val: EAnimationPlayableAssetLoopMode

    Returns void

position

  • Returns Vector3

  • Parameters

    Returns void

recordable

  • get recordable(): boolean
  • set recordable(val: boolean): void
  • Returns boolean

  • Parameters

    • val: boolean

    Returns void

rotation

  • Returns Quaternion

  • Parameters

    Returns void

Methods

createPlayable

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