Properties
Readonly entity
entity: Entity2D
Readonly id
id: number = ...
Readonly isDestroyed
isDestroyed: boolean = false
Readonly isDestroying
isDestroying: boolean = false
Readonly priority
priority: number = ...
Static Execute
Execute: Readonly<typeof Execute> = ...
Static Priority
Priority: { Align: number; Layout: number; Low: number; Physics: number; Render: number; Tool: number } = ...
Type declaration
-
Align: number
-
Layout: number
-
Low: number
-
Physics: number
-
Render: number
-
Tool: number
Static Optional Serialize
Serialize: (...args: any[]) => any
Static Side
Side: Readonly<typeof Side> = ...
TODO what if a entity2d is moved to another UI tree from one UI tree.