Cosco已经设置了分包,asset下面只有空白的loading scene和脚本,游戏场景和主要的资源文件夹都丢到了分包文件夹并设置了分包,但是构建后的game.json没有分包信息(如下),导致无法继续预览或发布。点构建分包是可以构建出分包资源build-bundle的,请问如何解决?
{
"deviceOrientation": "portrait",
"networkTimeout": {
"request": 5000,
"connectSocket": 5000,
"uploadFile": 5000,
"downloadFile": 500000
}
}

修改game.json后
{
"deviceOrientation": "portrait",
"networkTimeout": {
"request": 5000,
"connectSocket": 5000,
"uploadFile": 5000,
"downloadFile": 5000000
},
"subpackages": [
{
"name": "textures",
"root": "assets/textures"
},
{
"name": "Core",
"root": "assets/Core"
}
]
}
编译显示没找到对应文件夹的game.js 我按ai提示添加了game.js但是编译报错
at E (VM41 WAGameSubContext.js:1)
at n (VM41 WAGameSubContext.js:1)
at c (engine-adapter.js? [sm]:1)
at engine-adapter.js? [sm]:1
at bundle (engine-adapter.js? [sm]:1)
at _virtual_cc-DSsdqisG.js:2
at ew (_virtual_cc-DSsdqisG.js:2)
at e.t.download (_virtual_cc-DSsdqisG.js:2)
at t.e.load (_virtual_cc-DSsdqisG.js:2)
at _virtual_cc-DSsdqisG.js:2(env: Windows,mg,2.01.2510270; lib: 3.13.2)