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canvas无法在pc端的小程序中绘画?

canvas在H5,小程序和pc端都可以绘画,只有在pc端中的小程序无法绘画,这是什么问题?

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  • 社区技术运营专员--阳光
    社区技术运营专员--阳光
    2023-05-06

    请具体描述问题出现的流程,并提供能复现问题的简单代码片段(https://developers.weixin.qq.com/miniprogram/dev/devtools/minicode.html)。

    2023-05-06
    有用
    回复 1
    • &&
      &&
      2023-05-06
      class Handwriting {
        // 内置数据
        ctx = '';
        canvasWidth = 300;
        canvasHeight = 900;
        linePrack = []; //划线轨迹 ; 生成线条的实际点
        currentLine = [];
        transparent = 1; // 透明度
        pressure = 0.5; // 默认压力
        smoothness = 100; //顺滑度,用60的距离来计算速度
        lineSize = 1.5; // 笔记倍数
        lineMin = 0.5; // 最小笔画半径
        lineMax = 2; // 最大笔画半径
        currentPoint = {};
        firstTouch = true; // 第一次触发
        radius = 1; //画圆的半径
        yesHShow = false; // 是否开始画了
        cutArea = {
          top: 0,
          right: 0,
          bottom: 0,
          left: 0
        }; //裁剪区域
        lastPoint = 0;
        chirography = []; //笔迹
        startY = 0;
        deltaY = 0;
        startValue = 0;
        query = null;
        constructor(opts) {
          this.lineColor = opts.lineColor || '#1A1A1A' // 颜色
          this.slideValue = opts.slideValue || 50
       this.canvasName = opts.canvasName || 'handWriting'
       // this.query = opts.query || null
          this.init(opts.query)
        }
        init(query) {
       // #ifdef APP-NVUE
       this.ctx = this.canvasName.getContext('2d');
       this.canvasWidth = this.canvasName.width.split('rpx')[0];
       this.canvasHeight = this.canvasName.height.split('rpx')[0];
       // #endif
       // #ifndef APP-NVUE
       this.ctx = uni.createCanvasContext(this.canvasName);
       query.select('.handCenter').boundingClientRect(rect => {
         this.canvasWidth = rect.width;
         this.canvasHeight = rect.height;
       }).exec();
       // #endif
          this.selectSlideValue(this.slideValue);
        }
        // 笔迹开始
        uploadScaleStart(event) {
          this.yesHShow = true
          console.log(event, '开始')
       let e;
       // #ifdef APP-NVUE
       e = event
       this.currentPoint = {
         x: e.touches[0].pageX,
         y: e.touches[0].pageY
       }
       // #endif
       // #ifndef APP-NVUE
       e = event.mp
        console.log(1234,e,e.pageX , e.pageX || (e.touches && e.touches[0]) ? e.touches[0].x || e.touches[0].pageX: e.pageX )
       this.currentPoint = {
         x: event.pageX ? event.pageX : (e.touches && e.touches[0]) ? e.touches[0].x || e.touches[0].pageX: e.pageX,
         y: event.pageY ? event.pageY : (e.touches && e.touches[0]) ? e.touches[0].y || e.touches[0].pageY : e.pageY
       }
       // #endif
        console.log(2323,e.type != 'touchstart' && e.type != 'click' && e.type != 'mousedown', this.currentPoint)
       if (e.type != 'touchstart' && e.type != 'click') return false;
        console.log("初始化")
       this.ctx.setFillStyle(this.lineColor); // 初始线条设置颜色
       this.ctx.setGlobalAlpha(this.transparent); // 设置半透明
        this.currentLine.unshift({
          time: new Date().getTime(),
          dis: 0,
          x: this.currentPoint.x,
          y: this.currentPoint.y
        })
          if (this.firstTouch) {
            this.cutArea = {
              top: this.currentPoint.y,
              right: this.currentPoint.x,
              bottom: this.currentPoint.y,
              left: this.currentPoint.x
            }
            this.firstTouch = false
          }
          this.pointToLine(this.currentLine);
        }
        // 笔迹移动
        uploadScaleMove(event) {
       let e, point;
       // #ifdef APP-NVUE
       e = event
       point = {
         x: e.pageX || e.touches[0] && e.touches[0].pageX,
         y: e.pageY || e.touches[0] && e.touches[0].pageY,
       }
       // #endif
       // #ifndef APP-NVUE
       e = event.mp
        console.log(event)
        console.log(event)
       point = {
         // x: event.pageX || (e.touches && e.touches[0]) ? e.touches[0].x || e.touches[0].pageX: e.pageX,
         // y: event.pageY || (e.touches && e.touches[0]) ? e.touches[0].y || e.touches[0].pageY : e.pageY
          x: event.pageX ? event.pageX -33 : (e.touches && e.touches[0]) ? e.touches[0].x || e.touches[0].pageX: event.pageX,
         y: event.pageY ? event.pageY - 160 : (e.touches && e.touches[0]) ? e.touches[0].y || e.touches[0].pageY : event.pageY
          // x: event.pageX - 33,
         // y: event.pageY - 160
       }
       // #endif
        console.log(event, '笔记移动',point)
       if (e.type != 'touchmove' && e.type != 'click' && e.type != 'mousemove') return false;
       if (e.cancelable) {
         // 判断默认行为是否已经被禁用
         if (!e.defaultPrevented) {
           e.preventDefault();
         }
       }
        console.log(point, '比较比较比较比较比较')
          //测试裁剪
          if (point.y < this.cutArea.top) {
            this.cutArea.top = point.y;
          }
          if (point.y < 0) this.cutArea.top = 0;
          if (point.x > this.cutArea.right) {
            this.cutArea.right = point.x;
          }
          if (this.canvasWidth - point.x <= 0) {
            this.cutArea.right = this.canvasWidth;
          }
          if (point.y > this.cutArea.bottom) {
            this.cutArea.bottom = point.y;
          }
          if (this.canvasHeight - point.y <= 0) {
            this.cutArea.bottom = this.canvasHeight;
          }
          if (point.x < this.cutArea.left) {
            this.cutArea.left = point.x;
          }
          if (point.x < 0) this.cutArea.left = 0;
          this.lastPoint = this.currentPoint;
          this.currentPoint = point
          this.currentLine.unshift({
            time: new Date().getTime(),
            dis: this.distance(this.currentPoint, this.lastPoint, 'move'),
            x: point.x,
            y: point.y
          })
          console.log(this.currentLine, '测试')
          this.pointToLine(this.currentLine);
        }
        // 笔迹结束
        uploadScaleEnd(event) {
          console.log('笔记结束')
         let e, point;
       // #ifdef APP-NVUE
       e = event
       point = {
         x: e.changedTouches[0].pageX,
         y: e.changedTouches[0].pageY
       }
       // #endif
       // #ifndef APP-NVUE
       e = event.mp
        console.log(event.mp, '笔记结束', event.pageX)
       point = {
         // x: e.changedTouches[0].x,
         // y: e.changedTouches[0].y
          x: event.pageX- 33,
         y: event.pageY - 160
       }
       // #endif
       if (e.type != 'touchend' && e.type != 'click' && e.type != 'mouseup') return 0;
          this.lastPoint = this.currentPoint;
          this.currentPoint = point
          this.currentLine.unshift({
            time: new Date().getTime(),
            dis: this.distance(this.currentPoint, this.lastPoint, 'end'),
            x: point.x,
            y: point.y
          })
          if (this.currentLine.length > 2) {
            var info = (this.currentLine[0].time - this.currentLine[this.currentLine.length - 1].time) / this.currentLine.length;
            //$("#info").text(info.toFixed(2));
          }
          //一笔结束,保存笔迹的坐标点,清空,当前笔迹
          //增加判断是否在手写区域;
          this.pointToLine(this.currentLine);
          var currentChirography = {
            lineSize: this.lineSize,
            lineColor: this.lineColor
          };
          this.chirography.unshift(currentChirography);
          this.linePrack.unshift(this.currentLine);
          console.log('比较结束12222222222222222')
          this.currentLine = []
        }
        retDraw() {
          this.yesHShow = false
          this.ctx.clearRect(0, 0, 700, 730)
          this.ctx.draw()
        }
        //画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
        pointToLine(line) {
          console.log('两点', line)
          this.calcBethelLine(line);
          return;
        }
        //计算插值的方式;
        calcBethelLine(line) {
          if (line.length <= 1) {
            line[0].r = this.radius;
            return;
          }
          let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0,
            time = 0,
            curveValue = 0.5;
          if (line.length <= 2) {
            x0 = line[1].x
            y0 = line[1].y
            x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
            y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
            //x2 = line[1].x;
            //y2 = line[1].y;
            x1 = x0 + (x2 - x0) * curveValue;
            y1 = y0 + (y2 - y0) * curveValue;;
          } else {
            x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
            y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
            x1 = line[1].x;
            y1 = line[1].y;
            x2 = x1 + (line[0].x - x1) * curveValue;
            y2 = y1 + (line[0].y - y1) * curveValue;
          }
          //从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
          len = this.distance({
            x: x2,
            y: y2
          }, {
            x: x0,
            y: y0
          }, 'calc');
          lastRadius = this.radius;
          for (let n = 0; n < line.length - 1; n++) {
            dis += line[n].dis;
            time += line[n].time - line[n + 1].time;
            if (dis > this.smoothness) break;
          }
          this.radius = Math.min(time / len * this.pressure + this.lineMin, this.lineMax) * this.lineSize
          line[0].r = this.radius;
          //计算笔迹半径;
          if (line.length <= 2) {
            r0 = (lastRadius + this.radius) / 2;
            r1 = r0;
            r2 = r1;
            //return;
          } else {
            r0 = (line[2].r + line[1].r) / 2;
            r1 = line[1].r;
            r2 = (line[1].r + line[0].r) / 2;
          }
          let n = 5;
          let point = [];
          for (let i = 0; i < n; i++) {
            let t = i / (n - 1);
            let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
            let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
            let r = lastRadius + (this.radius - lastRadius) / n * i;
            point.push({
              x: x,
              y: y,
              r: r
            });
            if (point.length == 3) {
              let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r);
              a[0].color = this.lineColor;
              console.log("重新会话", point)
              this.bethelDraw(a, 1);
              point = [{
                x: x,
                y: y,
                r: r
              }];
            }
          }
        }
        //求两点之间距离
        distance(a, b, type) {
          let x = b.x - a.x;
          let y = b.y - a.y;
          return Math.sqrt(x * x + y * y) * 5;
        }
        ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
          let a = [],
            vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;
          vx01 = x1 - x0;
          vy01 = y1 - y0;
          norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
          vx01 = vx01 / norm * r0;
          vy01 = vy01 / norm * r0;
          n_x0 = vy01;
          n_y0 = -vx01;
          vx21 = x1 - x2;
          vy21 = y1 - y2;
          norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
          vx21 = vx21 / norm * r2;
          vy21 = vy21 / norm * r2;
          n_x2 = -vy21;
          n_y2 = vx21;
          a.push({
            mx: x0 + n_x0,
            my: y0 + n_y0,
            color: "#1A1A1A"
          });
          a.push({
            c1x: x1 + n_x0,
            c1y: y1 + n_y0,
            c2x: x1 + n_x2,
            c2y: y1 + n_y2,
            ex: x2 + n_x2,
            ey: y2 + n_y2
          });
          a.push({
            c1x: x2 + n_x2 - vx21,
            c1y: y2 + n_y2 - vy21,
            c2x: x2 - n_x2 - vx21,
            c2y: y2 - n_y2 - vy21,
            ex: x2 - n_x2,
            ey: y2 - n_y2
          });
          a.push({
            c1x: x1 - n_x2,
            c1y: y1 - n_y2,
            c2x: x1 - n_x0,
            c2y: y1 - n_y0,
            ex: x0 - n_x0,
            ey: y0 - n_y0
          });
          a.push({
            c1x: x0 - n_x0 - vx01,
            c1y: y0 - n_y0 - vy01,
            c2x: x0 + n_x0 - vx01,
            c2y: y0 + n_y0 - vy01,
            ex: x0 + n_x0,
            ey: y0 + n_y0
          });
          a[0].mx = a[0].mx.toFixed(1);
          a[0].mx = parseFloat(a[0].mx);
          a[0].my = a[0].my.toFixed(1);
          a[0].my = parseFloat(a[0].my);
          for (let i = 1; i < a.length; i++) {
            a[i].c1x = a[i].c1x.toFixed(1);
            a[i].c1x = parseFloat(a[i].c1x);
            a[i].c1y = a[i].c1y.toFixed(1);
            a[i].c1y = parseFloat(a[i].c1y);
            a[i].c2x = a[i].c2x.toFixed(1);
            a[i].c2x = parseFloat(a[i].c2x);
            a[i].c2y = a[i].c2y.toFixed(1);
            a[i].c2y = parseFloat(a[i].c2y);
            a[i].ex = a[i].ex.toFixed(1);
            a[i].ex = parseFloat(a[i].ex);
            a[i].ey = a[i].ey.toFixed(1);
            a[i].ey = parseFloat(a[i].ey);
          }
          return a;
        }
        bethelDraw(point, is_fill, color) {
          this.ctx.beginPath();
          this.ctx.moveTo(point[0].mx, point[0].my);
          if (undefined != color) {
            this.ctx.setFillStyle(color);
            this.ctx.setStrokeStyle(color);
          } else {
            this.ctx.setFillStyle(point[0].color);
            this.ctx.setStrokeStyle(point[0].color);
          }
          for (let i = 1; i < point.length; i++) {
            this.ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);
          }
          this.ctx.stroke();
          this.ctx.closePath();
          if (undefined != is_fill) {
            this.ctx.fill(); //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
          }
          this.ctx.draw(true)
        }
        selectColorEvent(lineColor) {
          this.lineColor = lineColor;
        }
        selectSlideValue(slideValue) {
          switch (slideValue) {
            case 0:
              this.lineSize = 0.1;
              this.lineMin = 0.1;
              this.lineMax = 0.1;
              break;
            case 25:
              this.lineSize = 1;
              this.lineMin = 0.5;
              this.lineMax = 2;
              break;
            case 50:
              this.lineSize = 1.5;
              this.lineMin = 1;
              this.lineMax = 3;
              break;
            case 75:
              this.lineSize = 1.5;
              this.lineMin = 2;
              this.lineMax = 3.5;
              break;
            case 100:
              this.lineSize = 3;
              this.lineMin = 2;
              this.lineMax = 3.5;
              break;
          }
        }
       saveCanvas(){
        let ctx = this.ctx
         return new Promise((resolve,rej) => {
          // #ifdef APP-NVUE
          ctx.toTempFilePath(
          0,//x
          0,//y
          950,//width
          500,//height
          950,//destWidth
          500,//destHeight
          "",//fileType
          1,//quality
           function(res) {
           // console.log(res.tempFilePath)
           plus.nativeUI.alert("文件位置:"+res.tempFilePath);
           resolve(res.tempFilePath);
          }
          );
          // #endif
          // #ifndef APP-NVUE
          uni.canvasToTempFilePath({
           canvasId: this.canvasName,
           success: function(res) {
            // console.log(res.tempFilePath)
            resolve(res.tempFilePath);
           },
            fail:function(err){
             console.log('图片生成失败:'+err)
             rej(err);
            }
          })
          // #endif
        })
       }
      }
      export default Handwriting;
      2023-05-06
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