const recorderManager = wx.getRecorderManager()
recorderManager.onStart(() => {
console.log('recorder start')
})
recorderManager.onPause(() => {
console.log('recorder pause')
})
recorderManager.onStop((res) => {
console.log('recorder stop', res)
const { tempFilePath } = res
})
recorderManager.onFrameRecorded((res) => {
const { frameBuffer } = res
console.log('frameBuffer.byteLength', frameBuffer.byteLength)
})
const options = {
duration: 10000,
sampleRate: 44100,
numberOfChannels: 1,
encodeBitRate: 192000,
format: 'aac',
frameSize: 50
}
recorderManager.start(options)
官方文档的示例代码就不行,安卓ios可以,pc不行
问题已复现,PC暂不支持frameSize和onFrameRecorded,我们会在后续版本中进行修复。
const recorderManager = wx.getRecorderManager()
recorderManager.onStart(() => {
console.log('recorder start')
})
recorderManager.onPause(() => {
console.log('recorder pause')
})
recorderManager.onStop((res) => {
console.log('recorder stop', res)
const { tempFilePath } = res
})
recorderManager.onFrameRecorded((res) => {
const { frameBuffer } = res
console.log('frameBuffer.byteLength', frameBuffer.byteLength)
})
const options = {
duration: 10000,
sampleRate: 44100,
numberOfChannels: 1,
encodeBitRate: 192000,
format: 'aac',
frameSize: 50
}
recorderManager.start(options)