由于画布需要缩小到30%,导致旋转角度出现问题,有高人给看看指点一下,多谢多谢。
<!--wxml -->
<view style="width:414px;height:500px;position: absolute;" bindtap="cancel">
<view id="test" style="background-color:#1ea5c7;width: {{1080}}px;height: {{1080}}px;position: relative;transform: scale({{0.3}});transform-origin:center;left:50%;margin-left:-{{540}}px;top:50%;margin-top: -{{540}}px;" catchtap="">
<view class='contentWarp'>
<block wx:for="{{itemList}}" wx:key="index">
<view class='touchWrap' style='transform: scale({{item.scale}});top:{{item.top}}px;left:{{item.left}}px; z-index:{{item.active?100:1}}'>
<view class='imgWrap {{item.active? "touchActive":""}}' style="transform: rotate({{item.angle}}deg); border: {{item.active?0*item.oScale:0}}rpx #fff dashed;">
<image src='{{item.image}}' data-id='{{item.id}}' style='width:{{item.width}}px;height:{{item.height}}px;' bindtouchstart='WraptouchStart' bindtouchmove='WraptouchMove' bindtouchend='WraptouchEnd'></image>
<image class='o' src='../../images/o.png' style='transform: scale({{item.oScale}});transform-origin:center;' data-id='{{item.id}}' bindtouchstart='oTouchStart' bindtouchmove='oTouchMove' bindtouchend='WraptouchEnd'></image>
</view>
</view>
</block>
</view>
</view>
</view>
let index = 0,
items = [],
flag = true,
itemId = 1;
Page({
data: {
itemList: [],
},
onLoad: function (options) {
items = this.data.itemList;
this.setDropItem({
url: '/images/2.png'
});
},
// 初始化数据
setDropItem(imgData) {
let data = {}
wx.getImageInfo({
src: imgData.url,
success: res => {
data.width = res.width; //宽度
data.height = res.height; //高度
data.image = imgData.url; //地址
data.id = ++itemId; //id
data.top = 300; //top定位
data.left =300; //left定位
//圆心坐标
// data.x=0;
// data.y=0;
data.x = data.left + data.width / 2;
data.y = data.top + data.height / 2;
data.scale = 1; //scale缩放
data.oScale = 1; //方向缩放
data.rotate = 0; //旋转角度
data.active = true; //选中状态
items[items.length] = data;
this.setData({
itemList: items
})
}
})
},
// 放大旋转初始
oTouchStart(e) {
//找到点击的那个图片对象,并记录
//获取作为移动前角度的坐标
items[index].tx = e.touches[0].clientX;
items[index].ty = e.touches[0].clientY;
//移动前的角度
items[index].anglePre = this.countDeg(items[index].x, items[index].y, items[index].tx, items[index].ty)
//获取图片半径
},
// 放大旋转移动
oTouchMove: function (e) {
//记录移动后的位置
items[index]._tx = e.touches[0].clientX;
items[index]._ty = e.touches[0].clientY;
//移动后位置的角度
items[index].angleNext = this.countDeg(items[index].x, items[index].y, items[index]._tx, items[index]._ty)
//角度差
items[index].new_rotate = items[index].angleNext - items[index].anglePre;
//叠加的角度差
items[index].rotate += items[index].new_rotate;
items[index].angle = items[index].rotate; //赋值
//用过移动后的坐标赋值为移动前坐标
items[index].tx = e.touches[0].clientX;
items[index].ty = e.touches[0].clientY;
items[index].anglePre = this.countDeg(items[index].x, items[index].y, items[index].tx, items[index].ty)
console.log(items[index].anglePre)
//赋值setData渲染
this.setData({
itemList: items
})
},
/*
*参数1和2为图片圆心坐标
*参数3和4为手点击的坐标
*返回值为手点击的坐标到圆心的角度
*/
countDeg: function (cx, cy, pointer_x, pointer_y) {
var ox = pointer_x - cx;
var oy = pointer_y - cy;
var to = Math.abs(ox / oy);
var angle = Math.atan(to) / (2 * Math.PI) * 360;
// console.log("ox.oy:", ox, oy)
if (ox < 0 && oy < 0) //相对在左上角,第四象限,js中坐标系是从左上角开始的,这里的象限是正常坐标系
{
angle = -angle;
} else if (ox <= 0 && oy >= 0) //左下角,3象限
{
angle = -(180 - angle)
} else if (ox > 0 && oy < 0) //右上角,1象限
{
angle = angle;
} else if (ox > 0 && oy > 0) //右下角,2象限
{
angle = 180 - angle;
}
return angle;
}
})
附上代码片段
https://developers.weixin.qq.com/s/YVXlXWmQ7XJf