微信开发者工具导入unity打包的minigame文件夹,模拟器一直显示初始化中,[Deprecation] SharedArrayBuffer will require cross-origin isolation as of M92, around July 2021. See https://developer.chrome.com/blog/enabling-shared-array-buffer/ for more details.
[system] WeChatLib: 3.2.5 (2024.3.20 23:36:58)
Wechat Lib:3.2.5, 2024.3.20 23:36:58
[system] No. of subpackages: 2
[system] LazyCodeLoading: false
unity-namespace.js? [sm]:158 game starting {renderer: "", isH5Plus: false, abi: "", brand: "devtools", model: "iPhone 6/7/8", …}
plugin.js:93 [minigamefe mgp]: inited
plugin.js:93 [PLUGIN LOG 15:32.19.605] 使用公共目录存储patch
plugin.js:93 [PLUGIN WARN 15:32.19.618] [仅开发版/体验版生效]已开启最佳实践检测, 请前往github查阅说明文档:
value @ plugin.js:93
value @ plugin.js:93
t @ plugin.js:93
(anonymous) @ game.js? [sm]:153
Promise.then (async)
(anonymous) @ game.js? [sm]:63
plugin.js:93 [PLUGIN LOG 15:32.19.836] 缓存文件数= 3 ,总文件大小= 102247
plugin.js:93 [PLUGIN LOG] systemInfo= {…}
plugin.js:93 [PLUGIN LOG] check permission: coverview=true, gameTransfer=true, reportKeyValue=true
plugin.js:93 [PLUGIN LOG 15:32.19.862] [coverview-loadImage] cost= 31
plugin.js:93 [PLUGIN LOG 15:32.19.909] [coverview-init] cost= 47
plugin.js:93 [PLUGIN LOG 15:32.20.321] 特性开关拉取超时,使用默认值
plugin.js:93 [PLUGIN LOG 15:32.20.326] 资源有缓存
plugin.js:93 [PLUGIN LOG 15:32.20.327] 插件信息: {pluginVersion: "1.2.54", unityVersion: "2022.3.2t11", loadDataPackageFromSubpackage: true, adSpaceType: 0, adType: 0, …}
plugin.js:93 [PLUGIN LOG 15:32.20.330] 开始下载wasm代码包
plugin.js:93 [PLUGIN LOG 15:32.20.333] 通过小游戏分包加载资源 c6ebd1b0ccad692e.webgl.data.unityweb.bin.txt , 是否压缩= false
plugin.js:93 [PLUGIN LOG 15:32.20.334] 从缓存加载首包资源
plugin.js:93 [PLUGIN WARN 15:32.20.340] 切换quotacontrol失败: {errMsg: "setFileSpaceStatistics:fail 开发者工具暂时不支持此 API 调试,请使用真机进行开发"}
value @ plugin.js:93
fail @ plugin.js:93
plugin.js:93 [PLUGIN LOG 15:32.20.341] 使用主线程写文件
[worker] getNetworkType:fail not support
[worker] getPermissionBytes:fail not support
[worker] getSystemInfo:fail not support
[worker] getABTestConfig:fail not support
[worker] getABTestConfig:fail not support
[worker] getPermissionBytes:fail not support
[worker] getABTestConfig:fail not support
[Deprecation] SharedArrayBuffer will require cross-origin isolation as of M92, around July 2021. See https://developer.chrome.com/blog/enabling-shared-array-buffer/ for more details.
plugin.js:93 [PLUGIN TIME LOG 15:32.20.974] 下载wasm代码包: 644ms
plugin.js:93 [PLUGIN LOG 15:32.20.983] start invoke UnityModule
plugin.js:93 [PLUGIN LOG 15:32.20.984] invoke UnityModule for dotnet
webgl.wasm.framework.unityweb.js:4 MONO_WASM: Failed to load config file ./blazor.boot.json [object Object] undefined
Error: Failed to load config file ./blazor.boot.json [object Object] undefined
at _callee27$ (http://127.0.0.1:36714/game/framework/webgl.wasm.framework.unityweb.js:1829:41)
at s (http://127.0.0.1:36714/game/@babel/runtime/helpers/regeneratorRuntime.js:1:1588)
at Generator.<anonymous> (http://127.0.0.1:36714/game/@babel/runtime/helpers/regeneratorRuntime.js:1:2925)
at Generator.throw (http://127.0.0.1:36714/game/@babel/runtime/helpers/regeneratorRuntime.js:1:1951)
at asyncGeneratorStep (http://127.0.0.1:36714/game/@babel/runtime/helpers/asyncToGenerator.js:1:906)
at i (http://127.0.0.1:36714/game/@babel/runtime/helpers/asyncToGenerator.js:1:1178)(env: Windows,mg,1.06.2402040; lib: 3.2.5)
u @ webgl.wasm.framework.unityweb.js:4
(anonymous) @ webgl.wasm.framework.unityweb.js:4
ke @ webgl.wasm.framework.unityweb.js:4
_callee27$ @ webgl.wasm.framework.unityweb.js:4
s @ regeneratorRuntime.js:1
(anonymous) @ regeneratorRuntime.js:1
(anonymous) @ regeneratorRuntime.js:1
asyncGeneratorStep @ asyncToGenerator.js:1
i @ asyncToGenerator.js:1
Promise.then (async)
asyncGeneratorStep @ asyncToGenerator.js:1
c @ asyncToGenerator.js:1
(anonymous) @ asyncToGenerator.js:1
(anonymous) @ asyncToGenerator.js:1
(anonymous) @ webgl.wasm.framework.unityweb.js:4
_callee30$ @ webgl.wasm.framework.unityweb.js:4
s @ regeneratorRuntime.js:1
(anonymous) @ regeneratorRuntime.js:1
(anonymous) @ regeneratorRuntime.js:1
asyncGeneratorStep @ asyncToGenerator.js:1
c @ asyncToGenerator.js:1
(anonymous) @ asyncToGenerator.js:1
(anonymous) @ asyncToGenerator.js:1
_callee31$ @ webgl.wasm.framework.unityweb.js:4
s @ regeneratorRuntime.js:1
(anonymous) @ regeneratorRuntime.js:1
(anonymous) @ regeneratorRuntime.js:1
asyncGeneratorStep @ asyncToGenerator.js:1
c @ asyncToGenerator.js:1
Promise.then (async)
asyncGeneratorStep @ asyncToGenerator.js:1
c @ asyncToGenerator.js:1
(anonymous) @ asyncToGenerator.js:1
(anonymous) @ asyncToGenerator.js:1
_Ne @ webgl.wasm.framework.unityweb.js:4
Ne @ webgl.wasm.framework.unityweb.js:4
unityFramework @ webgl.wasm.framework.unityweb.js:136
(anonymous) @ plugin.js:93
Promise.then (async)
t.invokeLoadWasmCode @ plugin.js:93
t @ plugin.js:93
(anonymous) @ plugin.js:93
c @ plugin.js:93
value @ plugin.js:93
(anonymous) @ plugin.js:93
s @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:68
o @ plugin.js:93
Promise.then (async)
u @ plugin.js:93
(anonymous) @ plugin.js:93
wa @ plugin.js:93
(anonymous) @ plugin.js:93
Promise.then (async)
(anonymous) @ plugin.js:93
s @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:93
wa @ plugin.js:93
value @ plugin.js:93
(anonymous) @ game.js? [sm]:207
Promise.then (async)
(anonymous) @ game.js? [sm]:63
plugin.js:93 [PLUGIN TIME LOG 15:32.20.995] 下载资源包: 660ms
6Error: Failed to load config file ./blazor.boot.json [object Object] undefined
at _callee27$ (webgl.wasm.framework.unityweb.js:4)
at s (regeneratorRuntime.js:1)
at Generator.<anonymous> (regeneratorRuntime.js:1)
at Generator.throw (regeneratorRuntime.js:1)
at asyncGeneratorStep (asyncToGenerator.js:1)
at i (asyncToGenerator.js:1)(env: Windows,mg,1.06.2402040; lib: 3.2.5)
plugin.js:93 [PLUGIN LOG 15:32.21.010] data download size=1036551
6unity-namespace.js? [sm]:127 unhandledRejection: Error: Failed to load config file ./blazor.boot.json [object Object] undefined
at _callee27$ (webgl.wasm.framework.unityweb.js:4)
at s (regeneratorRuntime.js:1)
at Generator.<anonymous> (regeneratorRuntime.js:1)
at Generator.throw (regeneratorRuntime.js:1)
at asyncGeneratorStep (asyncToGenerator.js:1)
at i (asyncToGenerator.js:1)(env: Windows,mg,1.06.2402040; lib: 3.2.5)
(anonymous) @ unity-namespace.js? [sm]:127
plugin.js:93 [PLUGIN TIME LOG 15:32.21.128] 读取资源文件: 129ms
plugin.js:93 [PLUGIN LOG 15:32.21.139] [datapackage] content= 84,117,97,110,106,105,101,87,101,98,68,97,116,97,49,46,48,0,190,0,0,0,190,0,0,0,77,49,8,0,9,0,0,0,100,97,116,97,46,116,106,51,100,11,50,8,0,227,1,0,0,29,0,0,0,82,117,110,116,105,109,101,73,110
plugin.js:93 [PLUGIN LOG 15:32.21.140] data content size=1036551
plugin.js:93 [PLUGIN LOG 15:32.21.248] [coverview] start compile animation
[worker] reportRealtimeAction:fail not support
同求,我也是一样的情况
unity打包的报错
LinkError: WebAssembly.instantiate(): Impor #831 module="env" function="JS_Sound_GetAudioContextSampleRate" error: function import requires a callable(env: Windows,mg,1.05.2204264; lib: 3.2.5)
我看了下,必须使用cdn,但是我资源小,首包资源就想放在小游戏包体内,不想使用cdn怎么办?
你是不是用了团结引擎1.1及以上的版本?这里有解决报错的方法。https://developer.unity.cn/projects/660bda40edbc2a001fc41817