"Component "xxx" does not have a method "true" to handle event "touchmove"."
提示这个东西
下面是代码
<canvas @touchstart="touchstart" @touchmove="touchmove" @touchend="touchend" :disable-scroll="true" canvas-id="xkx" id="xkx" style="width: 100%; height: 800rpx;"></canvas>
methods: {
createCanvas() {
console.log("创建画")
//创建绘图对象
this.ctx = uni.createCanvasContext('xkx', this);
//设置画笔样式
this.ctx.lineWidth = 4;
this.ctx.lineCap = 'round';
this.ctx.lineJoin = 'round';
},
touchstart() {
console.log("开始")
console.log(e.changedTouches[0].x)
console.log(e.changedTouches[0].y)
let startX = e.changedTouches[0].x;
let startY = e.changedTouches[0].y;
let startPoint = { X: startX, Y: startY };
this.points.push(startPoint);
//每次触摸开始,开启新的路径
this.ctx.beginPath();
},
touchmove(e) {
console.log("开始移动")
console.log(e.changedTouches[0].x)
console.log(e.changedTouches[0].y)
let moveX = e.changedTouches[0].x;
let moveY = e.changedTouches[0].y;
let movePoint = { X: moveX, Y: moveY };
this.points.push(movePoint); //存点
let len = this.points.length;
if (len >= 2) {
this.draw(); //绘制路径
}
},
true(e) {
console.log("开始移动")
console.log(e.changedTouches[0].x)
console.log(e.changedTouches[0].y)
let moveX = e.changedTouches[0].x;
let moveY = e.changedTouches[0].y;
let movePoint = { X: moveX, Y: moveY };
this.points.push(movePoint); //存点
let len = this.points.length;
if (len >= 2) {
this.draw(); //绘制路径
}
},
touchend() {
this.points = [];
},
draw() {
console.log("开始画")
console.log("开始画")
let point1 = this.points[0];
let point2 = this.points[1];
this.points.shift();
this.ctx.moveTo(point1.X, point1.Y);
this.ctx.lineTo(point2.X, point2.Y);
this.ctx.stroke();
this.ctx.draw(true);
},
clear() {
let that = this;
uni.getSystemInfo({
success: function(res) {
let canvasw = res.windowWidth;
let canvash = res.windowHeight;
that.ctx.clearRect(0, 0, canvasw, canvash);
that.ctx.draw(true);
}
});
},
close(){
this.$refs.caogao.close();
this.caogaoflag = false;
}
}
请具体描述问题出现的流程,并提供能复现问题的简单代码片段(https://developers.weixin.qq.com/miniprogram/dev/devtools/minicode.html)。