app.globalData.canvasReadyTime = setInterval(() => {
if (codeLoading && codeBgLoading && conBg1Loading && bottomLoading && codeBaseLoading && img1Loading && audioIcon && videoIcon) {
clearInterval(app.globalData.canvasReadyTime)
saveTemp(cb, width, height)
}
//console.log(app.globalData.canvasReadyTime, clearInterval(app.globalData.canvasReadyTime), '-----------------')
}, 1000)