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在微信小程序中 实现摇杆组件

在微信小程序中实现摇杆组件

//recker.js
let oldStellungDerWippe = "";


Component({
  properties: {
    // 图像大小
    size: {
      type: Number,
      value: 100,
    },
    coordinates_x: {
      type: Number,
      value: 0,
    },


    coordinates_y: {
      type: Number,
      value: 0,
    },
  },
  data: {
    x: 0,
    y: 0,
    radius: 90,
  },


  methods: {
    touchMove(e) {
      const data = this.data;
      // 触摸时的坐标减去 当前组件在屏幕上的位置(coordinates_x,coordinates_x)
      // 减去半径


      let x = e.touches[0].clientX - data.coordinates_x - data.size / 2;
      let y = e.touches[0].clientY - data.coordinates_y - data.size / 2;
      let angle = Math.atan2(y, x);


      // 计算半径
      let radius = Math.sqrt(x * x + y * y);
      if (radius > data.radius) {
        x = Math.cos(angle) * data.radius;
        y = Math.sin(angle) * data.radius;
      }


      let sideLength = data.size / 2 / 2 / 2;
      // console.log("sideLength",sideLength);


      // 摇杆在中间不做任何操作
      if (
        !(
          x <= sideLength &&
          x >= -sideLength &&
          y <= sideLength &&
          y >= -sideLength
        )
      ) {
        // 竖线
        if (x >= -sideLength && x < sideLength) {
          if (y >= -sideLength) {
            if (oldStellungDerWippe != "button") {
              oldStellungDerWippe = "button";
              console.log(oldStellungDerWippe);
            }
          } else {
            if (oldStellungDerWippe != "top") {
              oldStellungDerWippe = "top";
              console.log(oldStellungDerWippe);
            }
          }
        } else if (y >= -sideLength && y < sideLength) {
          // 横线
          if (x <= sideLength) {
            if (oldStellungDerWippe != "left") {
              oldStellungDerWippe = "left";
              console.log(oldStellungDerWippe);
            }
          } else {
            if (oldStellungDerWippe != "right") {
              oldStellungDerWippe = "right";
              console.log(oldStellungDerWippe);
            }
          }
        }
      }


      this.setData({
        x: x,
        y: y,
      });
    },
    // 手松开回到原点
    touchEnd() {
      this.setData({
        x: 0,
        y: 0,
      });
    },
  },
});


//recker.wxml
<view class="background">
  <view class="container" style="width: {{size}}px; height: {{size}}px;">
    <image src="/image/happy.png" class="joystick" catchtouchmove="touchMove" catchtouchend="touchEnd" style="transform: translate({{x}}px, {{y}}px)"></image>
  </view >
</view>


//recker.wxss
.background {
  background-color: aqua;
  width: 200px;
  height: 200px;
}


.container {
  position: relative;
  /* border-radius: 50%; */
  /* padding: 20px; */
}


.joystick {
  position: absolute;
  top: 50%;
  left: 50%;
  width: 50%;
  height: 50%;


  /* margin 数值是高度的一半的绝对值 ,如 width 20%  margin-top: -25%;*/
  margin-top: -25%;
  margin-left: -25%;
  border-radius: 50%;


}

//调用组件

<rocket size="200" coordinates_y=""></rocket>



最后一次编辑于  2023-03-30  
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