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求助,Unity转小游戏运行报错

框架类型 问题类型 操作系统 工具版本
小游戏 Bug Windows Stable1.06.2310080

WebGL直接打包在浏览器运行正常,导出微信小游戏运行时报错:

[Deprecation] SharedArrayBuffer will require cross-origin isolation as of M92, around July 2021. See https://developer.chrome.com/blog/enabling-shared-array-buffer/ for more details.
[system] WeChatLib: 3.3.3 (2024.1.23 17:19:51)
Wechat Lib:3.3.3, 2024.1.23 17:19:51
Current Wechat version do not support asynchronous getSystemInfo. "wx.getSystemInfoAsync" will be finished by synchronous implementation.
[system] No. of subpackages: 2
[system] LazyCodeLoading: false
plugin.js:93 [minigamefe mgp]: inited
plugin.js:93 [PLUGIN WARN 18:28.13.672http://usr/__GAME_FILE_CACHE目录不存在,创建目录
value @ plugin.js:93
value @ plugin.js:93
(anonymous) @ plugin.js:93
s @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:93
vn @ plugin.js:93
value @ plugin.js:93
(anonymous) @ plugin.js:93
s @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:93
vn @ plugin.js:93
value @ plugin.js:93
t @ plugin.js:93
value @ plugin.js:93
(anonymous) @ plugin.js:93
(anonymous) @ plugin.js:93
(anonymous) @ plugin.js:93
(anonymous) @ plugin.js:2
(anonymous) @ game.js? [sm]:69
Promise.then (async)
(anonymous) @ game.js? [sm]:63
plugin.js:93 [PLUGIN LOG 18:28.13.686]  使用公共目录存储patch
plugin.js:93 [PLUGIN WARN 18:28.13.694]  [仅开发版/体验版生效]已开启最佳实践检测, 请前往github查阅说明文档:
https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/blob/main/Design/PerformanceMonitor.md
value @ plugin.js:93
value @ plugin.js:93
t @ plugin.js:93
(anonymous) @ game.js? [sm]:147
Promise.then (async)
(anonymous) @ game.js? [sm]:63
game.js? [sm]:204 game starting {renderer: "", isH5Plus: false, abi: "", brand: "devtools", model: "iPhone 5", …}
plugin.js:93 [PLUGIN LOG 18:28.13.710]  缓存文件数= 0 ,总文件大小= 0
plugin.js:93 [PLUGIN LOG 18:28.13.721]  [coverview-loadImage] cost= 14
plugin.js:93 [PLUGIN LOG 18:28.13.736]  [coverview-init] cost= 15
plugin.js:93 [PLUGIN LOG 18:28.13.889]  资源无缓存
plugin.js:93 [PLUGIN LOG 18:28.13.890]  插件信息:  {pluginVersion: "1.2.38", unityVersion: "2021.3.21f1c1", loadDataPackageFromSubpackage: true, adSpaceType: 0, adType: 0, …}
plugin.js:93 [PLUGIN LOG 18:28.13.892]  开始下载wasm代码包
plugin.js:93 [PLUGIN LOG 18:28.13.894]  通过小游戏分包加载资源 904983936863e91b.webgl.data.unityweb.bin.txt , 是否压缩= false
plugin.js:93 [PLUGIN LOG 18:28.13.894]  首包资源无缓存,开始下载
plugin.js:93 [PLUGIN WARN 18:28.13.896]  切换quotacontrol失败:  {errMsg: "setFileSpaceStatistics:fail 开发者工具暂时不支持此 API 调试,请使用真机进行开发"}
value @ plugin.js:93
fail @ plugin.js:93
plugin.js:93 [PLUGIN LOG 18:28.13.897]  使用主线程写文件
[worker] getNetworkType:fail not support
[worker] getPermissionBytes:fail not support
[worker] getPermissionBytes:fail not support
[worker] getSystemInfo:fail not support
[worker] getABTestConfig:fail not support
[worker] getABTestConfig:fail not support
[worker] getPermissionBytes:fail not support
[worker] getABTestConfig:fail not support
[Deprecation] SharedArrayBuffer will require cross-origin isolation as of M92, around July 2021. See https://developer.chrome.com/blog/enabling-shared-array-buffer/ for more details.
[JS 文件编译错误] 以下文件通过自定义配置,已跳过 ES6 转 ES5 的处理
webgl.wasm.framework.unityweb.js
plugin.js:93 [PLUGIN TIME LOG 18:28.14.526] 下载wasm代码包: 634ms
plugin.js:93 [PLUGIN LOG 18:28.14.530start invoke UnityModule
webgl.wasm.framework.unityweb.js:4 navigator.mediaDevices not supported by this browser. Webcam access will not be available. Try hosting the page over HTTPS, because some browsers disable webcam access when insecure HTTP is being used.
unityFramework @ webgl.wasm.framework.unityweb.js:4
(anonymous) @ plugin.js:93
Promise.then (async)
t.invokeLoadWasmCode @ plugin.js:93
t @ plugin.js:93
(anonymous) @ plugin.js:93
m @ plugin.js:93
value @ plugin.js:93
(anonymous) @ plugin.js:93
s @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:68
o @ plugin.js:93
Promise.then (async)
u @ plugin.js:93
(anonymous) @ plugin.js:93
va @ plugin.js:93
(anonymous) @ plugin.js:93
Promise.then (async)
(anonymous) @ plugin.js:93
s @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:93
va @ plugin.js:93
value @ plugin.js:93
(anonymous) @ game.js? [sm]:219
Promise.then (async)
(anonymous) @ game.js? [sm]:63
plugin.js:93 [PLUGIN TIME LOG 18:28.14.541] 下载资源包: 647ms
plugin.js:93 [PLUGIN TIME LOG 18:28.14.996] 读取资源文件: 453ms
plugin.js:93 [PLUGIN LOG 18:28.14.997]  [datapackage] content= 85,110,105,116,121,87,101,98,68,97,116,97,49,46,48,0,240,0,0,0,240,0,0,0,49,0,0,0,11,0,0,0,98,111,111,116,46,99,111,110,102,105,103,33,1,0,0,70,4,3,0,12,0,0,0,100,97,116,97,46,117,110,105,116
plugin.js:93 [PLUGIN LOG 18:28.16.043]  开始下载wasm代码包
plugin.js:93 [PLUGIN TIME LOG 18:28.16.044] 下载wasm代码包: 2ms
plugin.js:93 [PLUGIN LOG 18:28.16.047start invoke UnityModule
webgl.wasm.framework.unityweb.js:4 navigator.mediaDevices not supported by this browser. Webcam access will not be available. Try hosting the page over HTTPS, because some browsers disable webcam access when insecure HTTP is being used.
unityFramework @ webgl.wasm.framework.unityweb.js:4
(anonymous) @ plugin.js:93
Promise.then (async)
t.invokeLoadWasmCode @ plugin.js:93
t @ plugin.js:93
(anonymous) @ plugin.js:93
setTimeout (async)
(anonymous) @ plugin.js:93
Promise.catch (async)
t @ plugin.js:93
(anonymous) @ plugin.js:93
m @ plugin.js:93
value @ plugin.js:93
(anonymous) @ plugin.js:93
s @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:68
o @ plugin.js:93
Promise.then (async)
u @ plugin.js:93
(anonymous) @ plugin.js:93
va @ plugin.js:93
(anonymous) @ plugin.js:93
Promise.then (async)
(anonymous) @ plugin.js:93
s @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:93
va @ plugin.js:93
value @ plugin.js:93
(anonymous) @ game.js? [sm]:219
Promise.then (async)
(anonymous) @ game.js? [sm]:63
plugin.js:93 [PLUGIN ERROR 18:28.16.049start game fail:  TypeError: (intermediate value) is not a function
    at createNamedFunction (webgl.wasm.framework.unityweb.js:4)
    at extendError (webgl.wasm.framework.unityweb.js:4)
    at Object.unityFramework [as UnityModule] (webgl.wasm.framework.unityweb.js:19)
    at plugin.js:93
    at async Promise.all (index 0)(env: Windows,mg,1.06.2310080; lib: 3.3.3)
value @ plugin.js:93
(anonymous) @ plugin.js:93
Promise.catch (async)
(anonymous) @ plugin.js:93
s @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:68
(anonymous) @ plugin.js:93
va @ plugin.js:93
value @ plugin.js:93
(anonymous) @ game.js? [sm]:219
Promise.then (async)
(anonymous) @ game.js? [sm]:63
[worker] reportRealtimeAction:fail not support


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1 个回答

  • Palette
    Palette
    04-16

    请问你解决了嘛,我也遇到了这个问题

    04-16
    有用
    回复
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