- 小游戏启动报错 exception thrown: TypeError
详细console如下: Loading player data from data.unity3d Initialize engine version: 2021.3.26f1c1 (19b503b0ef33) Creating WebGL 2.0 context. Renderer: WeChat WebGL Vendor: WeChat Version: OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 WeChat)) GLES: 3 EXT_texture_filter_anisotropic OES_standard_derivatives WEBGL_compressed_texture_pvrtc WEBGL_compressed_texture_astc WEBGL_compressed_texture_astc GL_EXT_texture_filter_anisotropic GL_OES_standard_derivatives GL_WEBGL_compressed_texture_pvrtc GL_WEBGL_compressed_texture_astc GL_WEBGL_compressed_texture_astc exception thrown: TypeError: undefined is not an object (evaluating 'ret.length'),_glGetInternalformativ@https://usr/game.js:194:99772 @[native code] apply@[native code] @https://usr/game.js:194:172343 callMain@https://usr/game.js:194:272513 doRun@https://usr/game.js:194:273331 run@https://usr/game.js:194:273500 runCaller@https://usr/game.js:194:272162 removeRunDependency@https://usr/game.js:184:16745 receiveInstance@https://usr/game.js:184:18911 receiveInstantiationResult@https://usr/game.js:184:19121 @https://lib/WAGameSubContext.js:1:48368 n@https://lib/WAGameSubContext.js:1:24703 @https://lib/WAGameSubContext.js:1:35154 O@https://lib/WAGameSubContext.js:1:34886 @https://lib/WAGameSubContext.js:1:34924 @https://usr/game.js:97:353 f@https://lib/WAGameSubContext.js:1:107276 @https://lib/WAGameSubContext.js:1:95803 @https://lib/WAGameSubContext.js:1:147206 [PLUGIN TIME LOG 17:28.37.642] callMain耗时: 374ms [PLUGIN TIME LOG 17:28.37.643] 游戏启动耗时: 4284ms
2023-08-11 - 小游戏开始后卡住,无法进入首场景
步骤:小游戏启动,加载页出现:编译中、开始游戏,然后加载条隐藏后就卡住了。 手机端开发版和体验版都有这个问题,开发者工具运行没问题。 已知:右上角-打开调试-重启小游戏 可以顺利进入首场景;右上角-关闭调试 就不行。 想知道这是设定如此吗?会影响正式版运行吗?还是某参数要设置?
2023-08-09