- Unity调用WX.cloud.CallFunction的data参数怎么填?
public static void SaveWxCloud<T>(T playerData) { if (playerData == null) return; WX.cloud.CallFunction(new CallFunctionParam() { name = "upLoadData", data = JsonUtility.ToJson(playerData), //data = playerData, success = (res)=> { Debug.Log($"保存{playerData}成功,{res.result}"); }, fail = (res)=> { Debug.Log($"保存{playerData}失败,错误原因:{res.errMsg}"); } }); } 我按教程填的 data = JsonUtility.ToJson(playerData), 出现错误提示 保存HappyBirdStudio.MiniParty.PlayerData失败,错误原因:parameter should be object instead of string; 但如果改成data = playerData,转成小游戏代码后又提示数据为空,但其实数据并不为空。这个异常在调用服务器的uploadData前就抛出了 TypeError: Cannot convert undefined or null to object at t.keys (<anonymous>) at fixCallFunctionData (cloud.js? [sm]:7) at cloud.js? [sm]:9 at Array.forEach (<anonymous>) at fixCallFunctionData (cloud.js? [sm]:7) at Object.WX_CloudCallFunction (cloud.js? [sm]:41) at _WX_CloudCallFunction (webgl.wasm.framework.unityweb.js:11) at WXCloud_CallFunction_mA2AD4DB862B89E10C6DBD8D1BC918C6A60AD5FD9 (<anonymous>:wasm-function[10017]:0x29f7f8) at WXWrapper_SaveWxCloud_TisIl2CppFullySharedGenericAny_m8E518C419A96B8392ADA1FA11069DADC41B9042A_gshared (<anonymous>:wasm-function[13217]:0x32b573) at U3CU3Ec_U3CCreateHeroU3Eb__1_0_mC04785FF5499D3C0CE4D0B519C812FC2C36B413E (<anonymous>:wasm-function[26273]:0x6643f2) at U3CU3Ec__DisplayClass5_0_U3CGetUserInfoU3Eb__0_m9EDE4B3CE512EE2209869822D6E93B64BF712DE8 (<anonymous>:wasm-function[26279]:0x6647ca) at RuntimeInvoker_TrueVoid_t4861ACF8F4594C3437BB48B6E56783494B843915_VoidU2A_t104EAEFBD2D237A8C29618913DA9B4D99355E965(void (*)(), MethodInfo const*, void*, void**, void*) (<anonymous>:wasm-function[28756]:0x6f95cb) at Func_1_Invoke_m35CBC166F464B8A1169583672025E6D64211856C_ClosedInstInvoker(Func_1_tBB8824FA8746333BFFF3AB3CE4A41B58450AF431*, void**, MethodInfo const*) (<anonymous>:wasm-function[15712]:0x3b045d) at WXSDKManagerHandler__CloudCallFunctionCallback_m8AADBC5ACD828FA354AA33E3897CA87104E7E84F (<anonymous>:wasm-function[11199]:0x2c1521) at RuntimeInvoker_TrueVoid_t4861ACF8F4594C3437BB48B6E56783494B843915_VoidU2A_t104EAEFBD2D237A8C29618913DA9B4D99355E965(void (*)(), MethodInfo const*, void*, void**, void*) (<anonymous>:wasm-function[28756]:0x6f95cb) at il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**) (<anonymous>:wasm-function[30088]:0x711d16) at dynCall_iiii (<anonymous>:wasm-function[43020]:0xcd103d) at invoke_iiii (webgl.wasm.framework.unityweb.js:28) at il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) (<anonymous>:wasm-function[30072]:0x710db0) at il2cpp_runtime_invoke (<anonymous>:wasm-function[1247]:0x76358) at scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) (<anonymous>:wasm-function[42641]:0xcbd523) at ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) (<anonymous>:wasm-function[40166]:0xc69915) at MonoBehaviour::InvokeMethodOrCoroutineChecked(ScriptingMethodPtr, ScriptingObjectPtr) (<anonymous>:wasm-function[31059]:0x76b78a) at Scripting::SendScriptingMessage(GameObject&, char const*, ScriptingObjectPtr) (<anonymous>:wasm-function[40153]:0xc69339) at SendMessageString (<anonymous>:wasm-function[39693]:0xc301ed) at Module._SendMessageString (webgl.wasm.framework.unityweb.js:28) at Object.SendMessage [as _send] (webgl.wasm.framework.unityweb.js:11) at Object.send (module-helper.js? [sm]:13) at Object.success (cloud.js? [sm]:54) at Object.C.forEach.v.<computed> [as success] (VM190 WAGame.js:1) at Object.C.forEach.v.<computed> [as success] (VM190 WAGame.js:1) at Function.C.forEach.v.<computed> (VM190 WAGame.js:1) at <api cloud.callFunction success callback function> at Function.<anonymous> (VM190 WAGame.js:1) at <anonymous>:1:246875 at F (<anonymous>:1:246722) at <anonymous>:1:246866 at <anonymous>:1:247497 at j (<anonymous>:1:247501) at <anonymous>:1:287089
02-22 - 有办法删除自定义函数吗?
微信小游戏制作工具,新建的自定义函数不想用了,只能禁用,好像不能删除? 而且微信小游戏制作工具有一点很恶心的地方,就是预览后退出后,会跳到一个以前的某个版本的缓存。这个时候如果点了保存,会把中途添加的东西都覆盖掉,没法还原,这一点真的把我恶心坏了……
2023-01-10 - 返回openid为undefined
官方的飞机例子,开启云开发后提示main.js:60 db get score catch error Error: document.get:fail document.get:fail cannot find document with _id undefined-score, please make sure that the document exists and you have the corresponding access permission 似乎open_id返回为undefined了 另外在同步云函数的时候返回失败了: Error: 请在编辑器云函数根目录(cloudfunctionRoot)选择一个云环境 我没有找到cloudfunctionRoot这个目录,只有cloudfunction这个目录,并且云环境已经选择了,不知道为什么会出现这个错误。
2022-12-28