用的demo中大代码,自己导出的gltf模型无法展示,官方提供的可以,是什么原因呢?加载资源也没有报错,gltf使用的unity导出来的,还需要控制还是怎么的? <xr-scene id="xr-scene" ar-system bind:ready="handleReady" bind:ar-ready="handleARReady" bind:ar-error="handleARError"> <xr-assets bind:progress="handleAssetsProgress" bind:loaded="handleAssetsLoaded"> <xr-asset-load type="gltf" asset-id="gltf-table" src="https://img.nkhabit.com/static/argame/charged6.gltf" /> <!-- <xr-asset-load type="gltf" asset-id="gltf-table" src="https://mmbizwxaminiprogram-1258344707.cos.ap-guangzhou.myqcloud.com/xr-frame/demo/metal_table/scene.gltf" /> --> </xr-assets> <xr-env env-data="gz-haixinsha"/> <xr-node> <xr-node node-id="camera-target" position="0 0 0"></xr-node> <xr-node node-id="table-wrap" position="0 0 0"> <xr-gltf node-id="mesh-gltf-table" position="0 -1 0" rotation="0 45 0" scale="0.5 0.5 0.5" model="gltf-table" /> </xr-node> <xr-camera position="2 1 2" clear-color="0.925 0.925 0.925 1" background="ar" target="camera-target" camera-orbit-control="" /> </xr-node> <xr-node node-id="lights"> <xr-light type="ambient" color="1 1 1" intensity="0.2" /> <xr-light type="directional" rotation="180 0 0" color="1 1 1" intensity="2" /> </xr-node> </xr-scene>
为什么xr-frame使用xr-gltf无法渲染模型出现?<xr-asset-load type="gltf" asset-id="damage-helmet" src="https://mmbizwxaminiprogram-1258344707.cos.ap-guangzhou.myqcloud.com/xr-frame/demo/damage-helmet/index.glb" /> <xr-gltf node-id="damage-helmet" model="damage-helmet" /> <xr-camera position="0 1.5 4" target="damage-helmet" background="skybox" clear-color="0.4 0.8 0.6 1" camera-orbit-control fov="90" />
2023-08-12