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我们项目也遇到了这个问题,最后发现是因为第三方的SDK中用到了System.Net.Socket,把这个SDK放到hybridCLR更新后,就会报这个错。把对socket的引用删除后就好了。
unity转小游戏报错Building Library\Bee\artifacts\WebGL\buBuilding Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output: system_libs:WARNING: main() is in the input files, but "_main" is not in EXPORTED_FUNCTIONS, which means it may be eliminated as dead code. Export it if you want main() to run.
01-12