- 麻将小游戏审核被拒,但是没有收到任何消息提示
我们制作的棋牌小游戏《格格重庆麻将》是一款结合了重庆万州地区的换三张玩法并完全免费的游戏。我们在历时几个月的开发后提交审核,却屡次被拒。第一次提示说涉嫌赌博,我们按照审核反馈提供的图片修改后再次提交,依然被拒。但是这此没有收到任何提示,只是审核状态变成了审核不通过。麻烦审核人员再次确认一下,如果确有违规内容,请告知我们具体的情况,我们才能针对性的进行修改。万分感谢!另外希望能告知,以个人名义提交审核的小游戏,是否必须完全禁止游戏中的收费行为?
2018-05-31 - 小游戏审核疑问
我以个人名义提交小游戏审核,同时上传了软著资质证书。现在小游戏名字被判定违规,不予通过审核。更改名字后继续提交被提示游戏名字和软著资质证书不一致,请问这种情况要怎么处理。为什么国家认证的软著资质都能使用的名字,在微信小游戏这里不能使用[图片]
2018-05-18 - 腾讯欢乐麻将是怎么把unity3d整合进cocos引擎的
大家看下这个胡牌的代码片段,求指导 [代码]HupaiHandler: [[代码][代码]function[代码] [代码](d, c) {[代码][代码] [代码][代码]cc._RFpush(c, [代码][代码]"cca7fAQXd1KmJau7QsGStIy"[代码][代码], [代码][代码]"HupaiHandler"[代码][代码]);[代码][代码] [代码][代码]"use strict"[代码][代码];[代码][代码] [代码][代码]var[代码] [代码]a = cc.Class({[代码][代码] [代码][代码]"extends"[代码][代码]: d([代码][代码]"MonoBehaviour"[代码][代码]),[代码][代码] [代码][代码]properties: {XiaohuAniCompleteCallback: [代码][代码]null[代码][代码], DahuAniCompleteCallback: [代码][代码]null[代码][代码]},[代码][代码] [代码][代码]onLoad: [代码][代码]function[代码] [代码]() {[代码][代码] [代码][代码]this[代码][代码]._super();[代码][代码] [代码][代码]this[代码][代码].transform || [代码][代码]this[代码][代码].yf()[代码][代码] [代码][代码]},[代码][代码] [代码][代码]Fi: [代码][代码]function[代码] [代码](b, a, f) {[代码][代码] [代码][代码]var[代码] [代码]e;[代码][代码] [代码][代码]f === UserActionType.DianHu ? (e = UnityEngine.Object.Uc(UnityEngine.nd.md([代码][代码]"Art/Effects/FX_UI01_Hu_02"[代码][代码])),[代码][代码] [代码][代码]AudioController.wa().Ae([代码][代码]"hu"[代码][代码], b)) : (e = UnityEngine.Object.Uc(UnityEngine.nd.md([代码][代码]"Art/Effects/FX_UI01_Zimo_02"[代码][代码])), AudioController.wa().Ae([代码][代码]"hu_zimo"[代码][代码], b));[代码][代码] [代码][代码]var[代码] [代码]c = UnityEngine.GameObject.Find([代码][代码]"UI Root"[代码][代码]);[代码][代码] [代码][代码]if[代码] [代码](UnityEngine.Object.Ca(c, [代码][代码]null[代码][代码]))[代码][代码]return[代码] [代码]1;[代码][代码] [代码][代码]b = Util.Ik([代码][代码]"Player"[代码] [代码]+ b, c);[代码][代码] [代码][代码]if[代码] [代码](UnityEngine.Object.Ca(b, [代码][代码]null[代码][代码]))[代码][代码]return[代码] [代码]1;[代码][代码] [代码][代码]Util.lN(b.X(), e.X());[代码][代码] [代码][代码]e.X().ub(UnityEngine.Va.GE().$clone());[代码][代码] [代码][代码]Log.Info([代码][代码]"PlayWordEffect return"[代码][代码], ModuleType.Game);[代码][代码] [代码][代码]return[代码] [代码]a ? f === UserActionType.DianHu ? (a = e.da(UnityEngine.Animation), a.getItem([代码][代码]"FX_UI01_hu_02"[代码][代码]).gJ(2),[代码][代码] [代码][代码]a.Play([代码][代码]"FX_UI01_hu_02"[代码][代码]), .5) : f === UserActionType.Hu ? (a = e.da(UnityEngine.Animation), a.getItem([代码][代码]"FX_UI01_Zimo_02"[代码][代码]).gJ(2), a.Play([代码][代码]"FX_UI01_Zimo_02"[代码][代码]), .5) : 1 : 1[代码][代码] [代码][代码]},[代码][代码] [代码][代码]qSa: [代码][代码]function[代码] [代码](b) {[代码][代码] [代码][代码]var[代码] [代码]a = UnityEngine.Object.Uc(UnityEngine.nd.md([代码][代码]"Art/Effects/FX_Scene01_dianpao_02"[代码][代码]));[代码][代码] [代码][代码]AudioController.wa().wc([代码][代码]"chihushandian"[代码][代码], AudioLayers.Oneshot);[代码][代码] [代码][代码]a.X().CR([代码][代码]new[代码] [代码]UnityEngine.Va.$ctor2(b.X().Pi().x, b.X().Pi().y + .02, b.X().Pi().z));[代码][代码] [代码][代码]a.ea(!0);[代码][代码] [代码][代码]Log.Info([代码][代码]"PlayHuEffet return"[代码][代码], ModuleType.Game);[代码][代码] [代码][代码]return[代码] [代码]1.5[代码][代码] [代码][代码]},[代码][代码] [代码][代码]pSa: [代码][代码]function[代码] [代码](b, a, f, c) {[代码][代码] [代码][代码]void 0 === f && (f = 0);[代码][代码] [代码][代码]void 0 ===[代码][代码] [代码][代码]c && (c = 10);[代码][代码] [代码][代码]Device.GetInstance().gettype() > DeviceType.Low ? (b = f === MatchType.None ? [代码][代码]this[代码][代码].Fi(b, !1, c) : [代码][代码]this[代码][代码].Fi(b, !0, c), VPTimer.Xe(b, Bridge.fn.cacheBind([代码][代码]this[代码][代码], [代码][代码]this[代码][代码].rSa), a)) : [代码][代码]this[代码][代码].sZ()[代码][代码] [代码][代码]},[代码][代码] [代码][代码]rSa: [代码][代码]function[代码] [代码](b) {[代码][代码] [代码][代码]UnityEngine.Object.aa(b, [代码][代码]null[代码][代码]) && Device.GetInstance().gettype() > DeviceType.Low ? (b = [代码][代码]this[代码][代码].qSa(b), VPTimer.Ib(b + 1, Bridge.fn.cacheBind([代码][代码]this[代码][代码], [代码][代码]this[代码][代码].sZ))) : VPTimer.Ib(1, Bridge.fn.cacheBind([代码][代码]this[代码][代码], [代码][代码]this[代码][代码].sZ))[代码][代码] [代码][代码]},[代码][代码] [代码][代码]x_b: [代码][代码]function[代码] [代码](b, a, f, c) {[代码][代码] [代码][代码]void 0 === f && (f = 0);[代码][代码] [代码][代码]void 0 === c && (c = 10);[代码][代码] [代码][代码]this[代码][代码].pSa(b, a, f, c)[代码][代码] [代码][代码]},[代码][代码] [代码][代码]sZ: [代码][代码]function[代码] [代码]() {[代码][代码] [代码][代码]Log.Info([代码][代码]"XiaoHuAniComplete"[代码][代码],[代码][代码] [代码][代码]ModuleType.Game);[代码][代码] [代码][代码]Bridge.staticEquals([代码][代码]this[代码][代码].XiaohuAniCompleteCallback, [代码][代码]null[代码][代码]) || [代码][代码]this[代码][代码].XiaohuAniCompleteCallback()[代码][代码] [代码][代码]},[代码][代码] [代码][代码]vgb: [代码][代码]function[代码] [代码]() {[代码][代码] [代码][代码]Bridge.staticEquals([代码][代码]this[代码][代码].DahuAniCompleteCallback, [代码][代码]null[代码][代码]) || [代码][代码]this[代码][代码].DahuAniCompleteCallback()[代码][代码] [代码][代码]}[代码][代码] [代码][代码]});[代码][代码] [代码][代码]window.HupaiHandler = a;[代码][代码] [代码][代码]cc._RFpop()[代码][代码]}, {MonoBehaviour: [代码][代码]"MonoBehaviour"[代码][代码]}],[代码]
2018-05-08