这种问题不属于官方的管理范围吗?
微信版本升级到7.0.15后,游戏很卡微信升级后,游戏变得很卡。 而之前由于ios手机一直保持版本是最新的,所以之前用ios手机玩的时候,在拖动时,也会显得卡,也在一直找ios卡的原因,后来用android手机升级微信后,比ios更卡,所以设想是不是因为微信版本的原因。 官方大佬可以查一下是什么原因么?
2020-06-09打扰了,勾选ES6转ES5就好了
更新到Stable v1.02.2004020后,无法编译[图片]
2020-04-17找到问题了吗?
ios微信小游戏运行中无报错直接导致手机重启"panicString" : "panic(cpu 0 caller 0xfffffff00e33ae48): mbuf_watchdog: 4 waiters stuck for 10 secs\n2558\/2560 mbufs in use:\n\t2545 mbufs allocated to data\n\t13 mbufs allocated to socket names and addresses\n\t2 mbufs allocated to caches\n336\/336 mbuf 2KB clusters in use\n716\/716 mbuf 4KB clusters in use\n1366\/1366 mbuf 16KB clusters in use\n26373 KB allocated to network (approx. 100% in use)\n26914 KB returned to the system\nVM allocation failures: contiguous 0, normal 0, one page 0\nworker thread runs: 247, expansions: 39, cl 163\/33863, bigcl 0\/0, 16k 81\/3093\nworker thread last run time: 3329 (7 seconds ago)\ndrain routine last run time: 3286 (50 seconds ago)\n\nmbuf leak detection table:\n\ttotal captured: 657 (one per 500)\n\ttotal allocs outstanding: 10\n\tnew hash recorded: 622 allocs, 581 traces\n\thash collisions: 3 allocs, 35 traces\n\toverwrites: 308 allocs, 0 traces\n\tlock conflicts: 0\n\ntop 5 outstanding traces:\n[1] 2 outstanding alloc(s), 2 hit(s), 0 collision(s)\n[2] 2 outstanding alloc(s), 4 hit(s), 2 collision(s)\n[3] 2 outstanding alloc(s), 3 hit(s), 0 collision(s)\n[4] 1 outstanding alloc(s), 31 hit(s), 0 collision(s)\n[5] 1 outstanding alloc(s), 4 hit(s), 0 collision(s)\n\n trace [1] trace [2] trace [3] \ttrace [4] trace [5]
2020-03-16