getBackgroundAudioManager在安卓机无法播放,请问怎么解决?
import { HYEventStore } from "hy-event-store" export const audioContext = wx.getBackgroundAudioManager(); const playerStore = new HYEventStore({ state: { id: 0, resetBgAudio: false, currentSong: {}, durationTime: 0, currentTime: 0, name: '', introduction: '', image: '', url: '', lyricInfos: [], currentLyricIndex: 0, currentLyricText: "", isFirstPlay: true, playListSongs: [], playListIndex: 0, isStop: false, playModeIndex: 0, // 0: 顺序播放 2:单曲循环 3:随机播放 isPlaying: false }, actions: { playMusicWithSongId(ctx, id, name, url, introduction, image) { // 1.保存当前的id ctx.id = id ctx.name = name ctx.url = url ctx.introduction = introduction ctx.image = image console.log("isPlaying", id); if (ctx.currentSong.id !== id) { ctx.currentSong = {} } const system = wx.getSystemInfoSync() let syt = system.system.replace(/[^a-z]+/ig, '') console.log("syt", syt); if (syt == 'iOS') { audioContext.src = url audioContext.autoplay = true ctx.isPlaying = true audioContext.title = ctx.name } else { wx.downloadFile({ url: url+`id=${id}`, // 仅为示例,实际使用时替换为你的音频文件下载链接 success: function (res) { console.log("下载是否成功", res); if (res.statusCode === 200) { // 下载成功,res.tempFilePath 为临时文件路径 const tempFilePath = res.tempFilePath; audioContext.src = tempFilePath // audioContext.autoplay = true audioContext.title = ctx.name audioContext.play() ctx.isPlaying = true } else { console.error('下载文件失败,状态码:', res.statusCode); } }, fail: function (err) { console.error('下载文件失败:', err); } }); } audioContext.onPlay(() => { console.log('开始播放'); ctx.isPlaying = true ctx.resetBgAudio = false }); audioContext.onError((res) => { console.log("播放不了", res.errMsg); console.log("播放不了", res.errCode); }); // 4.监听一些事件 if (ctx.isFirstPlay) { ctx.isFirstPlay = false this.dispatch("onAudioContextListener") } }, onAudioContextListener(ctx) { audioContext.onTimeUpdate(() => { let duration = audioContext.duration * 1000; ctx.durationTime = duration; // console.log("歌曲 时长", duration); ctx.currentTime = audioContext.currentTime * 1000 }) audioContext.onWaiting(() => { console.log("audioContext.onWaiting", ctx.isPlaying) audioContext.pause() }) audioContext.onPause(() => { console.log("audioContext.onPause", ctx.isPlaying) if (ctx.isPlaying) { audioContext.pause() ctx.isPlaying = false } }) audioContext.onCanplay(() => { console.log("audioContext.onCanplay", ctx.isPlaying) if (ctx.isPlaying) { audioContext.play() } }) audioContext.onEnded(() => { console.log("audioContext.onEnded") this.dispatch("changeNewSongAction") }) audioContext.onStop(function (res) { // audioContext.pause() ctx.isStop = true ctx.isPlaying = false ctx.resetBgAudio = true console.log('onStop 开始监听', res) }) }, changeNewSongAction(ctx, isNext = true) { let index = ctx.playListIndex let length = ctx.playListSongs.length switch (ctx.playModeIndex) { case 0: // 顺序播放 index = isNext ? index + 1 : index - 1 if (index === -1) index = length - 1 if (index === length) index = 0 break case 1: // 单曲循环 break case 2: index = Math.floor(Math.random() * length) break } ctx.playListIndex = index console.log("歌曲", ctx.playListSongs); // debugger // 播放新歌曲 const id = ctx.playListSongs[index].id const title = ctx.playListSongs[index].name const url = ctx.playListSongs[index].url const introduction = ctx.playListSongs[index].introduction const image = ctx.playListSongs[index].image if (id) { this.dispatch("playMusicWithSongId", id, title, url, introduction, image) } else { return } }, changePlayStatusAction(ctx) { console.log("是暂停还是停止", ctx.url, audioContext.paused); if (audioContext.paused) { if (ctx.resetBgAudio) { audioContext.src = ctx.url audioContext.title = ctx.name } audioContext.play() ctx.isPlaying = true } else { audioContext.pause() ctx.isPlaying = false } }, } }) export default playerStore 手机型号,华为手机,型号COL-AL10,微信版本3.4.5,代码片段如上