报错难受死了啊,还是会报错,也是就一个空项目…… Error: not node js file system!path:engine.config.json; go __invokeHandler__ m @ VM80:287 i @ VM80:287 (anonymous) @ WAGame.js:1 invoke @ WAGame.js:1 invoke @ WAGame.js:1 v @ WAGame.js:1 (anonymous) @ WAGame.js:1 X @ WAGame.js:1 g @ WAGame.js:1 (anonymous) @ WAGame.js:1 l @ WAGame.js:1 t @ VM112 WAGameSubContext.js:1 (anonymous) @ game.js:4 (anonymous) @ game.js:4 (anonymous) @ game.js:4 (anonymous) @ game.js:4 (anonymous) @ VM112 WAGameSubContext.js:1 runWith @ VM112 WAGameSubContext.js:1 T @ VM112 WAGameSubContext.js:1 n @ VM112 WAGameSubContext.js:1 (anonymous) @ game.js:48 (anonymous) @ VM112 WAGameSubContext.js:1 runWith @ VM112 WAGameSubContext.js:1 T @ VM112 WAGameSubContext.js:1 (anonymous) @ game.js:49 evaluateScriptFile @ WAGame.js:1 evaluateScriptFile @ WAGame.js:1 (anonymous) @ WAGame.js:1 __injectAfterAlloc__.delayExecuteJsFile @ WAGame.js:1 callDelayFnSync @ WAGame.js:1 afterPreloadInit @ WAGame.js:1 d @ WAGame.js:1 (anonymous) @ WAGame.js:1 (anonymous) @ WAGame.js:1 n @ WAGame.js:1 s @ WAGame.js:1 (anonymous) @ WAGame.js:1 (anonymous) @ WAGame.js:1 (anonymous) @ WAGame.js:1 D @ WAGame.js:1 n @ WAGame.js:1 (anonymous) @ WAGame.js:1 _privEmit @ WAGame.js:1 emit @ WAGame.js:1 Le @ WAGame.js:1 Ue @ WAGame.js:1 (anonymous) @ WAGame.js:1 De @ WAGame.js:1 Fe @ WAGame.js:1 _privEmit @ WAGame.js:1 emit @ WAGame.js:1 Le @ WAGame.js:1 e.g.__wxLibrary.onEnd @ WAGame.js:1 (anonymous) @ WAGame.js:1 Show 24 more frames VM80:287 Error: not node js file system!path:assets/IDEBuildIn/register_07e92d32.json; go __invokeHandler__ m @ VM80:287 i @ VM80:287 (anonymous) @ WAGame.js:1 invoke @ WAGame.js:1 invoke @ WAGame.js:1 v @ WAGame.js:1 (anonymous) @ WAGame.js:1 X @ WAGame.js:1 h @ WAGame.js:1 (anonymous) @ WAGame.js:1 l @ WAGame.js:1 t @ VM112 WAGameSubContext.js:1 (anonymous) @ plugin.js:20 LitePromise_prototype_execute @ plugin.js:20 LitePromise @ plugin.js:20 loadFile @ plugin.js:20 Loader_prototype_register @ plugin.js:20 (anonymous) @ game.js:4 (anonymous) @ game.js:4 (anonymous) @ game.js:4 (anonymous) @ VM112 WAGameSubContext.js:1 runWith @ VM112 WAGameSubContext.js:1 T @ VM112 WAGameSubContext.js:1 n @ VM112 WAGameSubContext.js:1 (anonymous) @ game.js:48 (anonymous) @ VM112 WAGameSubContext.js:1 runWith @ VM112 WAGameSubContext.js:1 T @ VM112 WAGameSubContext.js:1 (anonymous) @ game.js:49 evaluateScriptFile @ WAGame.js:1 evaluateScriptFile @ WAGame.js:1 (anonymous) @ WAGame.js:1 __injectAfterAlloc__.delayExecuteJsFile @ WAGame.js:1 callDelayFnSync @ WAGame.js:1 afterPreloadInit @ WAGame.js:1 d @ WAGame.js:1 (anonymous) @ WAGame.js:1 (anonymous) @ WAGame.js:1 n @ WAGame.js:1 s @ WAGame.js:1 (anonymous) @ WAGame.js:1 (anonymous) @ WAGame.js:1 (anonymous) @ WAGame.js:1 D @ WAGame.js:1 n @ WAGame.js:1 (anonymous) @ WAGame.js:1 _privEmit @ WAGame.js:1 emit @ WAGame.js:1 Le @ WAGame.js:1 Ue @ WAGame.js:1 (anonymous) @ WAGame.js:1 De @ WAGame.js:1 Fe @ WAGame.js:1 _privEmit @ WAGame.js:1 emit @ WAGame.js:1 Le @ WAGame.js:1 e.g.__wxLibrary.onEnd @ WAGame.js:1 (anonymous) @ WAGame.js:1 Show 28 more frames
cocos真机调试报错 Error: not node js file system!cocos制作的小游戏,真机调试时报错,在游戏初始化和加载场景时会报错,但是不影响游戏运行,第一次开发小游戏求解 [图片]
2023-05-29开发引擎:微信小游戏可视化工具 遇到问题: 界面内有一个显示和隐藏的弹窗 问题:现在某个流程里面重复调用,会同步触发,直接一瞬间弹窗好几次结束 期望:要求弹窗执行有异步先后顺序,必须玩家点击上一个弹窗的确定,才能执行下一个弹窗的事件 谁有经验可以教教我吗? ========== 研究了半天,终于搞定了 [图片]
【微信小游戏可视化工具】如何处理界面弹窗的异步?搞定了 加了个重复执行 [图片]
2022-07-20看个人的开发水平 再看项目是什么类型的 比如是3D的项目,这边的微信小游戏制作工具就没有戏了 如果是2D的简单的项目,可以尝试用 微信小游戏制作工具 制作,不需要代码也可以制作 如果会代码的话,那么CocosCreator是第一选择,再就是unity现在也可以通过某些复杂的方法转化成小游戏了,但是还是要先看你说的是哪个单机游戏 你可以发一下单机游戏的名称 和 你的个人开发水平,让大家帮你评估一下
任何把一个电脑单机游戏制作成微信小程序微信游戏?可以把一款电脑单机游戏重新制作改造制作成微信游戏有什么方法,需要哪些软件开发工具,或者虚拟引擎。
2022-07-20感觉你说的是一个游戏通知 新建一个通知,名字叫【开始游戏】 然后添加事件 [图片] 当收到游戏通知 【开始游戏】时 [图片]
”当游戏开始“这个模块怎么找不到?模块的样子像是添加事件,可就是找不到。
2022-07-20[图片]
怎么选中按钮时发亮?选中一个列表中的按钮时,怎么使他变亮
2022-07-20