现网玩家闪退频率较高,请问能看出是哪块的问题么
小游戏闪退,附崩溃信息08-08 19:14:59.725 22450 20392 V NativeCrash: Opening dump file: /data/user/0/com.tencent.mm/files/crash/NativeCrash_com.tencent.mm_appbrand1_1691492193634.dmp 08-08 19:14:59.726 22450 20392 V NativeCrash: Opening dump file: /data/user/0/com.tencent.mm/files/crash/NativeCrash_com.tencent.mm_appbrand1_1691492193634.fulldmp 08-08 19:14:59.726 22450 20392 V NativeCrash: shortFlags: 0x0000074f, fullFlags: 0x00000800 08-08 19:15:00.567 22579 22579 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 08-08 19:15:00.567 22579 22579 F DEBUG : Build fingerprint: 'HUAWEI/JAD-AL60/HWJAD:10/HUAWEIJAD-AL60/102.0.0.240C00:user/release-keys' 08-08 19:15:00.567 22579 22579 F DEBUG : Revision: '0' 08-08 19:15:00.567 22579 22579 F DEBUG : ABI: 'arm64' 08-08 19:15:00.569 22579 22579 F DEBUG : SYSVMTYPE: Maple 08-08 19:15:00.569 22579 22579 F DEBUG : APPVMTYPE: Art 08-08 19:15:00.569 22579 22579 F DEBUG : Timestamp: 2023-08-08 19:15:00+0800 08-08 19:15:00.569 22579 22579 F DEBUG : pid: 19749, tid: 20392, name: JSRuntimeLooper >>> com.tencent.mm:appbrand1 <<< 08-08 19:15:00.569 22579 22579 F DEBUG : uid: 10253 08-08 19:15:00.569 22579 22579 F DEBUG : signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x6a0d000017 08-08 19:15:00.569 22579 22579 F DEBUG : x0 0000007b4159f0d8 x1 0000007b4159f0d8 x2 000000000000000c x3 0000000000000000 08-08 19:15:00.569 22579 22579 F DEBUG : x4 0000006a000022f1 x5 0000006a000023e1 x6 0000000000000160 x7 0000000000000000 08-08 19:15:00.569 22579 22579 F DEBUG : x8 0000006a00000000 x9 0000006a0000000f x10 0000007b0fd40000 x11 000000000d000008 08-08 19:15:00.569 22579 22579 F DEBUG : x12 0000000000000001 x13 0000006a01940010 x14 ffffffffffff40d0 x15 0000000000002169 08-08 19:15:00.569 22579 22579 F DEBUG : x16 0000000000002141 x17 0000000000000001 x18 0000007ae0434000 x19 0000007b0fcfb3c0 08-08 19:15:00.569 22579 22579 F DEBUG : x20 0000007ae15f64e0 x21 0000007b4159f0d8 x22 0000007ae15f64d8 x23 0000006a000023e1 08-08 19:15:00.569 22579 22579 F DEBUG : x24 0000007b4159f0c0 x25 fffffffffffffffd x26 0000007b0fd084e8 x27 0000007ae15f64d0 08-08 19:15:00.569 22579 22579 F DEBUG : x28 0000007ae15fc020 x29 0000007ae15f6420 08-08 19:15:00.569 22579 22579 F DEBUG : sp 0000007ae15f6370 lr 0000007aef3ea434 pc 0000007aef3ea524 08-08 19:15:00.570 22579 22579 F DEBUG : 08-08 19:15:00.570 22579 22579 F DEBUG : backtrace: 08-08 19:15:00.570 22579 22579 F DEBUG : #00 pc 0000000000ee1524 /data/app/com.tencent.mm-l_eItML66kXmlQ4JxwF-HA==/lib/arm64/libmmv8.so (v8::internal::Runtime_LoadPropertyWithInterceptor(int, unsigned long*, v8::internal::Isolate*)+404) (BuildId: c1ebd5ab29f1e6086da7a507eb0ebb04caab1b93) 08-08 19:15:00.582 780 1548 E peq_android: volume index exceed range: 65535 08-08 19:15:00.584 528 528 E SELinux : avc: denied { find } for inter
2023-08-08同样的问题,为什么官方没有回复呢?
自定义启动场景上报wx.reportScene在success回调中看到数据,但后台分析无法看到数据游戏名:龙鳞 自定义了三个场景 1001,1002,1003 在体验版上调用wx.reportScene可以在回调success返回的res中看到发送的sceneId和costTime,但是后台分析无法看到数据 我试了下没有定义的一个id 1005,发送后也能在success中回调,这个是不是有影响? 以下是调用wx.reportScene自动输出的内容 [minigamefe keyValueReport]: WXGameSceneLaunchReport Object WXGameSceneLaunchReport" 1: Object AppType: 1004 BenchmarkLevel: -1 CostTime: 876 CustomData: "" CustomInfo: "" InitProcess: 0 InstanceId: "hash=1185544520&ts=1679279673986&host=&version=402661671&device=1&host_scene=0" IsDownloadCode: 0 IsPatch: 0 IsPreload: 111 NetworkType: "wifi" Path: "index.html" RunTime: 2983 RunningState: 1 RuntimeType: 3 SDKVersion: "2.30.2" Scene: 1089 SceneId: 1001
2023-06-16为啥没人回复呢?有官方人员解答吗?
小游戏 IOS 14.5.1 在高性能模式下,帧率非常低,非高性能模式下帧率一切正常。小游戏 IOS 14.5.1 在高性能模式下,帧率非常低 10+帧,非高性能模式下帧率一切正常(30帧以上)。
2023-03-09解决了 要开增强编译
miniprogram-ci preview 生成的二维码,进入游戏卡住miniprogram-ci \ preview \ --pp ./demo-proj/ \ --pkp ./private.YOUR_APPID.key \ --appid YOUR_APPID \ --uv PACKAGE_VERSION \ -r 1 \ --enable-es6 true \ --proxy YOUR_PROXY \ --qrcode-format image \ --qrcode-output-dest '/tmp/x.jpg' \ MAC机用 二维码成功生成没有报错,微信扫码后,能打开游戏,但是一直卡在 (正在加载资源(首次加载请耐心等待)) 用自己电脑的微信开发者工具生成的preview二维码则正常。这是为什么呢?
2023-02-13