Properties
Readonly forceTouchEndExceptEvent
Readonly id
id: number = ...
Readonly interactiveDirtyEvent
interactiveDirtyEvent: Emitter<void, void> = ...
Readonly isDestroyed
isDestroyed: boolean = false
Readonly isDestroying
isDestroying: boolean = false
Readonly priority
priority: number = ...
Readonly treeChangeEvent
treeChangeEvent: Emitter<UILayerChangeType, Entity2D> = ...
Readonly treeDirtyEvent
treeDirtyEvent: Emitter<void, void> = ...
Static Readonly AdaptationType
AdaptationType: Readonly<typeof UIAdaptationType> = ...
Static Priority
Priority: { Align: number; Layout: number; Low: number; Physics: number; Render: number; Tool: number } = ...
Type declaration
-
Align: number
-
Layout: number
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Low: number
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Physics: number
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Render: number
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Tool: number
Static Optional Serialize
Serialize: (...args: any[]) => any
请使用entity.addComponent(engine.MeshRenderer)来创建