- 请问种子计划增长种子违反了哪方面的问题了
[图片]如图
2021-10-20 - 关于banner广告问题?
我从九号晚上23点提交审核,在原有banner代码基础上就加了每三十秒刷新一次的代码,到现在用户数增加,收入反而减少了是什么原因,是哪地方显示异常吗,是加了刷新代码的原因吗还是什么原因
2021-10-15 - 为什么名称审核涉嫌混淆,已经上传相关截图了?
本人已有软著,软著的简称是合成大西瓜经典,并且已经在字节跳动平台上线了,微信平台要求提供3选1:1.广电总局版号批文及对应运营授权;2.商标注册证及授权使用书;3.已上线产品在应用平台的后台截图,截图中应包含但不限于开发者信息及应用基础信息等内容、产品首次上线时间截图等证明你有权合理使用该帐号名称, 我是上传的第三种,把在字节跳动的后台截图信息上线时间包括软著的图片都上传了,结果今天涉嫌混淆,请问这个名字就不能用了吗,还是怎样,这样子是不是就算是有版号批文也白搭啊。 [图片][图片]
2021-10-03 - 为什么两个账号的收入都是0?流量主
流量主已开通,昨天收入为0现在都晚上九点多了还是这样
2021-09-05 - 提交审核说是游戏侵权,也不是代码侵权,官方给的图片也没看出哪里的问题,也看不明白?
第一张是头像,第二张是游戏界面截图, [图片] [图片]
2021-07-24 - 如果小游戏上线的将原有代码删除暂停再在另一个小游戏上线的话可以吗 会不会因为涉嫌抄袭代码审核不通过
如果小游戏上线的将原有代码删除暂停服务后,再在另一个小游戏上传该删除的代码的话可以吗 会不会因为涉嫌抄袭代码审核不通过
2021-07-19 - 代码出现问题,请问如何解决?
在cocos上一切正常都可以玩。上传到开发者工具,就不能玩了。不知道什么原因 [图片] [图片]
2021-04-24 - 小游戏在cocos creator上编辑浏览器测试没问题,在开发者工具没法正常运行使用,请问咋解决?
[图片][图片][图片][图片] 'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _class, _temp; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var _socketTask = new WeakMap(); var WebSocket = (_temp = _class = function () { // TODO 更新 binaryType // The connection is in the process of closing. // The connection is not yet open. function WebSocket(url) { var _this = this; var protocols = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; _classCallCheck(this, WebSocket); this.binaryType = ''; this.bufferedAmount = 0; this.extensions = ''; this.onclose = null; this.onerror = null; this.onmessage = null; this.onopen = null; this.protocol = ''; this.readyState = 3; if (typeof url !== 'string' || !/(^ws:\/\/)|(^wss:\/\/)/.test(url)) { throw new TypeError('Failed to construct \'WebSocket\': The URL \'' + url + '\' is invalid'); } this.url = url; this.readyState = WebSocket.CONNECTING; var socketTask = wx.connectSocket({ url: url, protocols: Array.isArray(protocols) ? protocols : [protocols], tcpNoDelay: true }); _socketTask.set(this, socketTask); socketTask.onClose(function (res) { _this.readyState = WebSocket.CLOSED; if (typeof _this.onclose === 'function') { _this.onclose(res); } }); socketTask.onMessage(function (res) { if (typeof _this.onmessage === 'function') { _this.onmessage(res); } }); socketTask.onOpen(function () { _this.readyState = WebSocket.OPEN; if (typeof _this.onopen === 'function') { _this.onopen(); } }); socketTask.onError(function (res) { if (typeof _this.onerror === 'function') { _this.onerror(new Error(res.errMsg)); } }); return this; } // TODO 小程序内目前获取不到,实际上需要根据服务器选择的 sub-protocol 返回 // TODO 更新 bufferedAmount // The connection is closed or couldn't be opened. // The connection is open and ready to communicate.
2021-04-22 - 在cocos creator上编辑正常运行,在开发者工具上出错,请问怎么解决呢?
如图 [图片] [图片] [图片] [图片]
2021-04-22 - 在cocos creator上编辑正常运行,在开发者工具上出错,请问怎么解决呢?
[图片][图片][图片][图片][图片] 'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _class, _temp; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var _socketTask = new WeakMap(); var WebSocket = (_temp = _class = function () { // TODO 更新 binaryType // The connection is in the process of closing. // The connection is not yet open. function WebSocket(url) { var _this = this; var protocols = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; _classCallCheck(this, WebSocket); this.binaryType = ''; this.bufferedAmount = 0; this.extensions = ''; this.onclose = null; this.onerror = null; this.onmessage = null; this.onopen = null; this.protocol = ''; this.readyState = 3; if (typeof url !== 'string' || !/(^ws:\/\/)|(^wss:\/\/)/.test(url)) { throw new TypeError('Failed to construct \'WebSocket\': The URL \'' + url + '\' is invalid'); } this.url = url; this.readyState = WebSocket.CONNECTING; var socketTask = wx.connectSocket({ url: url, protocols: Array.isArray(protocols) ? protocols : [protocols], tcpNoDelay: true }); _socketTask.set(this, socketTask); socketTask.onClose(function (res) { _this.readyState = WebSocket.CLOSED; if (typeof _this.onclose === 'function') { _this.onclose(res); } }); socketTask.onMessage(function (res) { if (typeof _this.onmessage === 'function') { _this.onmessage(res); } }); socketTask.onOpen(function () { _this.readyState = WebSocket.OPEN; if (typeof _this.onopen === 'function') { _this.onopen(); } }); socketTask.onError(function (res) { if (typeof _this.onerror === 'function') { _this.onerror(new Error(res.errMsg)); } }); return this; } // TODO 小程序内目前获取不到,实际上需要根据服务器选择的 sub-protocol 返回 // TODO 更新 bufferedAmount // The connection is closed or couldn't be opened. // The connection is open and ready to communicate.
2021-04-22