# WebGLRenderingContext.wxBindCanvasTexture(number texture, Canvas canvas)
Start from base library version 2.0.0. Please remaining backward compatible.
Links the texture of a canvas to the WebGL context.
# Parameters
# number texture
Enumerated values for WebGL texture types
# Canvas canvas
The canvas whose texture needs to be linked.
# Sample Code
Use wxBindCanvasTexture
gl.wxBindCanvasTexture(gl.TEXTURE_2D, canvas)
equivalent to
const texture = gl.createTexture()
gl.bindTexture(gl.TEXTURE_2D, texture)
// ......
gl.texImage2D(target, level, internalformat, format, type, canvas)