# Rendering
# Canvas
Mini Games only have one on-screen canvas, but can have multiple off-screen canvases. You can use wx.createCavans to create a canvas object.
Convention: The first time you call this API, it creates an on-screen canvas. Subsequent calls create off-screen canvases.
# Drawing Context and API
You can use Canvas.getContext
to create a drawing context. Refer to RenderingContext
for the specific type of drawing context returned by this operation.
# Locking Frame
You can use the wx.setPreferredFramesPerSecond API to perform the frame lock operation.
# Using Compressed Textures
Compressed textures are supported from base library version 2.5.0. iOS supports the PVR format and Android supports the ETC1 format.