# Lots of trees rendering
Developers can also use the vegetation tool to brush the prefabs of the trees and flowers into the terrain. If you need to arrange a large number of trees in the scene, it is recommended to set a separate RenderQueue for the trees and use instancing. For details, please refer to GPU Instantiation
# move
In the mini game framework, if you want to move a character in mesh-based terrain, you can use CharacterController+[MeshCollider](../../physics/ components/collider.md), the small game framework will provide performance guarantee through Native acceleration.