xr-frame / Exports / CapsuleShape

# Class: CapsuleShape

为当前元素创建一个可交互的胶囊体轮廓。 可通过在标签上添加capsule-shape属性来为元素添加该组件。

see ICapsuleShapeData

# Hierarchy

# Table of contents

# Constructors

# Events

# Properties

# Accessors

# Methods

# Constructors

# constructor

• new CapsuleShape()

# Inherited from

Shape.constructor

# Events

# onAdd

▸ onAdd(parent, data): void

所挂载的element被挂载到场景时触发的回调。

# Parameters

Name Type
parent Element
data ICapsuleShapeData

# Returns

void

# Inherited from

Shape.onAdd


# onRelease

▸ onRelease(data): void

从被挂载的element上被移除,或是element被销毁时,触发的回调。 一般用于释放持有的资源。

# Parameters

Name Type
data IShapeData

# Returns

void

# Inherited from

Shape.onRelease


# onRemove

▸ onRemove(parent, data): void

所挂载的element从父节点parent被移除时,或者自己从element上被移除时,触发的回调。 一般用于消除功能的运作。 如果一个组件的元素直接被销毁了,那这个组件就不会经历onRemove而是直接进入onRelease。

# Parameters

Name Type
parent Element
data IShapeData

# Returns

void

# Inherited from

Shape.onRemove


# onTick

▸ onTick(dateTime, data): void

渲染每帧触发的回调。

# Parameters

Name Type
dateTime number
data ICapsuleShapeData

# Returns

void

# Inherited from

Shape.onTick


# onUpdate

▸ onUpdate(data, preData): void

数据更新时触发的回调。

# Parameters

Name Type
data ICapsuleShapeData
preData ICapsuleShapeData

# Returns

void

# Inherited from

Shape.onUpdate

# Properties

# implType

• implType: ShapeImplType

# Inherited from

Shape.implType


# priority

• Readonly priority: number = 400

自定义组件的更新优先级。

# Inherited from

Shape.priority


# schema

• Readonly schema: IComponentSchema

自定义组件的schema。

# Overrides

Shape.schema


# shadowRoot

• Optional shadowRoot: GLTFAbstractShape<ICapsuleShapeData>

# Inherited from

Shape.shadowRoot


# EVENTS

▪ Static EVENTS: string[]

# Overrides

Shape.EVENTS

# Accessors

# el

• get el(): Element

挂载的元素。

# Returns

Element


# scene

• get scene(): Scene

当前场景。

# Returns

Scene


# type

• get type(): EShapeType

# Returns

EShapeType


# version

• get version(): number

当前版本,每次有数据更新都会增加,可以用作和其他组件合作的依据。

# Returns

number

# Methods

# getBasicImpl

▸ getBasicImpl(): BasicShape<ICapsuleShapeData>

# Returns

BasicShape<ICapsuleShapeData>

# Inherited from

Shape.getBasicImpl


# getData

▸ getData<T>(key): IShapeData[T]

获取一个当前值。

# Type parameters

Name Type
T extends keyof IShapeData

# Parameters

Name Type
key T

# Returns

IShapeData[T]

# Inherited from

Shape.getData


# getGLTFRootShape

▸ getGLTFRootShape(): Shape<ICapsuleShapeData>

# Returns

Shape<ICapsuleShapeData>

# Inherited from

Shape.getGLTFRootShape


# getShadowShapes

▸ getShadowShapes(): Shape<ICapsuleShapeData>[]

# Returns

Shape<ICapsuleShapeData>[]

# Inherited from

Shape.getShadowShapes


# initDelegates

▸ initDelegates(el): void

# Parameters

Name Type
el Element

# Returns

void

# Inherited from

Shape.initDelegates


# resetListeners

▸ resetListeners(): void

# Returns

void

# Inherited from

Shape.resetListeners


# setAsShadow

▸ setAsShadow(root, transform): void

# Parameters

Name Type
root GLTFAbstractShape<ICapsuleShapeData>
transform TQS

# Returns

void

# Inherited from

Shape.setAsShadow


# setData

▸ setData(data): void

不通过xml而是直接设置data,注意值的类型需要和schema中一致。

# Parameters

Name Type
data Partial<IShapeData>

# Returns

void

# Inherited from

Shape.setData


# setDataOne

▸ setDataOne<T>(key, value): void

设置一个数据。

# Type parameters

Name Type
T extends keyof IShapeData

# Parameters

Name Type
key T
value IShapeData[T]

# Returns

void

# Inherited from

Shape.setDataOne