xr-frame / Exports / ETextureFormat
# Enumeration: ETextureFormat
纹理格式枚举。
# Table of contents
# Enumeration members
- ASTC4x4
- ASTC5x5
- ASTC6x6
- ASTC8x6
- ASTC8x8
- DXT1
- DXT3
- DXT5
- Depth_High
- Depth_Low
- Depth_Stencil
- ETC1RGB8
- ETC2RGB8
- ETC2RGBA8
- PVRTC2RGBAV1
- PVRTC2RGBV1
- PVRTC4RGBAV1
- PVRTC4RGBV1
- R8
- RG11B10F
- RG8
- RGB10A2
- RGB16F
- RGB32F
- RGB565
- RGB5A1
- RGB8
- RGBA16F
- RGBA32F
- RGBA4
- RGBA8
- SRGBA8
# Enumeration members
# ASTC4x4
• ASTC4x4 = 140
# ASTC5x5
• ASTC5x5 = 141
# ASTC6x6
• ASTC6x6 = 142
# ASTC8x6
• ASTC8x6 = 143
# ASTC8x8
• ASTC8x8 = 144
# DXT1
• DXT1 = 150
# DXT3
• DXT3 = 151
# DXT5
• DXT5 = 152
# Depth_High
• Depth_High = 21
# Depth_Low
• Depth_Low = 20
Render Target Only.
# Depth_Stencil
• Depth_Stencil = 22
# ETC1RGB8
• ETC1RGB8 = 100
Compresseds
# ETC2RGB8
• ETC2RGB8 = 110
# ETC2RGBA8
• ETC2RGBA8 = 111
# PVRTC2RGBAV1
• PVRTC2RGBAV1 = 122
# PVRTC2RGBV1
• PVRTC2RGBV1 = 120
# PVRTC4RGBAV1
• PVRTC4RGBAV1 = 123
# PVRTC4RGBV1
• PVRTC4RGBV1 = 121
# R8
• R8 = 4
# RG11B10F
• RG11B10F = 7
# RG8
• RG8 = 3
# RGB10A2
• RGB10A2 = 2
# RGB16F
• RGB16F = 9
# RGB32F
• RGB32F = 10
# RGB565
• RGB565 = 24
# RGB5A1
• RGB5A1 = 25
# RGB8
• RGB8 = 8
# RGBA16F
• RGBA16F = 6
# RGBA32F
• RGBA32F = 5
# RGBA4
• RGBA4 = 23
# RGBA8
• RGBA8 = 0
Inputs or Render Target Formats.
# SRGBA8
• SRGBA8 = 1