GameServerManager.startGame(Object object)
 以 Promise 风格 调用:不支持
  功能描述
 启动帧同步
  参数
  Object object
 | 属性 | 类型 | 默认值 | 必填 | 说明 | 
|---|
 | success | function |  | 否 | 接口调用成功的回调函数 | 
 | fail | function |  | 否 | 接口调用失败的回调函数 | 
 | complete | function |  | 否 | 接口调用结束的回调函数(调用成功、失败都会执行) | 
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